On Mon, Feb 23, 2015 at 4:27 PM, Cedric BAIL <cedric.b...@free.fr> wrote:

> On Mon, Feb 23, 2015 at 4:56 PM, Daniel Kolesa <dan...@octaforge.org>
> wrote:
> > On Mon, Feb 23, 2015 at 3:55 PM, Daniel Kolesa <dan...@octaforge.org>
> wrote:
> >> On Mon, Feb 23, 2015 at 3:50 PM, Oleksandr Shcherbina <
> >> o.shcherb...@samsung.com> wrote:
> >>>    Sorry guys,
> >>>
> >>>    capital letters will be changed asap.
> >>>
> >>>    Also we plan reduce quality of resources.
> >>>
> >>>    It example useful for testing, because gathers features together.
> >>>
> >>>    Can you advice acceptable size for 3d models and images for
> textures?
> >>>
> >>
> >> 256x256 for this kind of stuff at most (everything above that is an
> >> overkill; i believe in most cases even 128x128 would do). Fix up the
> names
> >> and paths (all lowercase, no spaces). Keep all textures with
> power-of-two
> >> sizes (32, 64, 128 etc) so that mipmapping behaves correctly (and so
> that
> >> the examples work with all versions of opengl and with all supported
> >> hardware). As for the models, you can probably dramatically reduce
> >> polycount on everything (and scale down the skins). Make sure the assets
> >> dir stays small, 50MB is really bad.
>
> I think the requirement on being power-of-two is irrelevant in the
> case of Evas as we should be using Evas_GL_Image which already does
> automatic packing into an atlas with the right size for us (Otherwise
> we would have trouble with all the other image we load for widgets).
> As for size, I agree 256x256 should be enough for this example and I
> should start paying attention to file size...
>
> > And yeah, as Tom said, this would best go into a separate repository. We
> > don't really want this kind of stuff in efl.git.
>
> This I disagree. I think this is not orthogonal to efl. We are pushing
> a 3d and a vector scenegraph in efl to use it for widget and
> application. Showing how to use that infrastructure does make sense.
>
> Same actually goes with exactness data, as we are doing a graphical
> toolkit and we don't have visual test in our make check. It's just a
> shame and a bad excuse for not having it. If you really want that out
> of the main git, I guess we could use some submodule and force make
> check/examples to pull that part if necessary, but that doesn't feel
> reliable at all.
>

Doesn't matter. We could have an efl-examples.git repository and link it as
a submodule, then only people who need those examples could get it and the
others (i.e. majority of people, as most never build examples at all) could
do with smaller repo.


> --
> Cedric BAIL
>
>
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