Hello,

Recently a series of patches for Evas 3d and Evas VG have been merged in
(mostly by Cedric and myself), and add a bunch of new APIs as well as EAPI
symbols.


I also accepted two patches and forgot to push them yesterday before the
freeze:
1. 996d17bcc5a08e75f evas: Update Ector_Color structure
2. d2bb0eefc4a2eb640 Evas 3d: Get hash table of scenes using the given node
as root.

If you find them not acceptable for this release, please revert (patch 1.
is probably fine... but see below).


None of the Ector APIs are stable.


So, this raises a few questions:
- Should eina_vector{2,3} be static inline in the header instead of EAPI?
(less symbols)
- Should we even install the Ector headers?
- Should Ector_Color be Efl.Gfx.Color instead? Or Eina? (I argued myself
that color belonged to ector, but now I wonder, considering ector is not
stable)


Best regards,

-- 
Jean-Philippe André
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