Hello.

On 07/01/16 10:09, Jean-Philippe André wrote:
> On 7 January 2016 at 09:59, Cedric BAIL <[email protected]> wrote:
>
>> Hello,
>>
>> On Tue, Jan 5, 2016 at 10:04 PM, Jean-Philippe André <[email protected]>
>> wrote:
>>> Recently a series of patches for Evas 3d and Evas VG have been merged in
>>> (mostly by Cedric and myself), and add a bunch of new APIs as well as
>> EAPI
>>> symbols.
>>>
>>> I also accepted two patches and forgot to push them yesterday before the
>>> freeze:
>>> 1. 996d17bcc5a08e75f evas: Update Ector_Color structure
>>> 2. d2bb0eefc4a2eb640 Evas 3d: Get hash table of scenes using the given
>> node
>>> as root.
>>>
>>> If you find them not acceptable for this release, please revert (patch 1.
>>> is probably fine... but see below).
>>>
>>>
>>> None of the Ector APIs are stable.
>>>
>>>
>>> So, this raises a few questions:
>>> - Should eina_vector{2,3} be static inline in the header instead of EAPI?
>>> (less symbols)
>> I think so.
>>
> That's done (static inline, no EAPI)

Thanks for this.

> Eina_Vector3 has not been merged in EFL. I guess this will wait until 1.18?
> Or do we want them now for 1.17? (for consistency... but i don't like the
> idea of rushing this in)
>
> See https://phab.enlightenment.org/D3527
>
> (it still needs to be inlined anyway)

Please do not rush this in. We have so many things already and without 
an internal user for it we should really not put it in after the freeze.

regards
Stefan Schmidt

------------------------------------------------------------------------------
_______________________________________________
enlightenment-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to