OK, I get it, you have zero understanding of virtual worlds, and no
desire to learn anything about them, hence you have no clue what I've
been talking about.  There are things you can do in virtual worlds you
cannot do in the real world, that's one reason they exist.  Perhaps if
you just trusted me on this subject.  B-)

Yeah lots of people make the mistake of thinking virtual worlds are
games.  They are not.  Games tend to have way better graphics than
anything Second Life and OpenSim can do, SledjHamr should be able to
do much better graphics coz EFL.  Games have actual game mechanics,
virtual worlds do not.  Sure you can actually script games in either
system if you want, and people have done so.  Game mechanics are not
part of SledjHamr, so I'm not gonna write any games, not even demo
games.  Any pre existing LSL (Second Life's scripting language) game
scripts will run fine, and people will have the choice of other
languages in SledjHamr.  I'll likely track down some open source LSL
games and include them in the default download.

Ah, only polish gets your attention.  Yeah, I'm mostly concerned with
getting stuff to work, or getting ideas written down, not making it look
pretty, yet.  Though I did spend some effort in MakeHuman building an
avatar of myself, and the exact opposite of myself (I'm a tall old bald
male, the opposite is a short young female with long hair), then trying
them out in SledjHamr.  Which showed a problem with slow model loading,
so I tried a more cut down avatar as well, which was still a tad slow,
but no slower than Second Life.  All other models used so far are ones
that EFL already had in various examples and tests, not a lot of pretty
there really.  Evas_3D isn't up to importing anything from Second Life
yet.

The model animation mechanism in Evas_3D is frame based, all Second
Life animations are either skeletal based, or scripted manipulation of
primitives.  So the only thing animated in SledjHamr right now is the
Sonic model.

Some parts don't even work any more for EFL 1.18, which I'm still
fixing.  Construction sites are not pretty, nor easy to navigate.
Experimental stuff is experimental, deal with it.  There's a whole
bunch of stuff that has to be working before there can be anything like
a useful demo, so you can't expect me to START with those just to get
people interested.  If I tried to make a video, bug T3282 (or what
looks to be it's current replacement) will bite, and the result wont be
pretty.  Evas_3D itself just ain't ready for pretty demos, especially
not Elementary + Evas_3D.  So you can hardly expect me to be able to do
so either.

The overall intention of SledjHamr IS to make it "download app, run it,
everything is simple and pretty", including things like no need for
accounts or servers.  Eventually.  If it's not easier to use, less
resource intensive, and prettier than Second Life, then that's a
failure.

For the 3D in file requester thing, we did also discuss putting it in
the thumbnailer, or using a short animation instead of 3D.  I think I
said a short animation was acceptable, if not ideal.  The entire
subject was brought up coz of redesigning the thumbnailer.  I was just
trying to make sure that some form of modular system was used that
could cater for 3D thumbnails, and FDO icons (which was dropped last
time it came up).  I even offered to write both myself.  I was just
asking that such things be considered in some sort of generic way in
the REDESIGN of ethumb.  If 3D icons in a file requester is important,
then you are likely already using an application that is showing 3D
models, so the overhead you mention isn't a problem, it's already
there.  If it's not important, you don't have to load up the crap to
show them.

While it is true that I have commit access, and can write to anything I
want, it's more polite to discuss things with the people that actually
are working on various parts.  Which is what I've been trying to do.
This is why, when I wrote my Elementary Evas_3D example, I didn't put
it into Elementary, I put it into my EFL dev repo, and mentioned it so
that if it was acceptable as a demo, we could move it to Elementary.  I
could have just slapped it into Elementary, but I'm not one of the
people responsible for that.

Until today, I have had no feedback from the Evas_3D people, now they
invited me to work on it, so I will.  If the first time I had offered to
work on Evas_3D had actually gone ahead, then I would have been doing
the work already, instead of ranting about it.

Isn't the entire purpose of the bug tracker to, you know, actually track
bugs.  So yeah, people should be looking there for the bugs in the parts
of the system they are responsible for.  Phab didn't even have an
Evas_3D category until I complained about the lack of one when lodging
my bug reports.

I have just as much coding experience as you do, probably more, you
can't pull that card on me.  Mines bigger than yours.  ;-P

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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