On 19/08/16 05:35, Jean-Philippe André wrote:
> Hi Tom,
>
> On 16 August 2016 at 12:05, Jean-Philippe André <j...@videolan.org> wrote:
>
>> Hi,
>>
>> On 15 August 2016 at 23:21, Tom Hacohen <t...@osg.samsung.com> wrote:
>>
>>> Hey there,
>>>
>>> As agreed I've now moved Eo to the Efl namespace. There is only one
>>> thing left to rename and then I will be done. That remaining item is
>>> "Eo_Event". This is the extra parameter passed to the event callbacks
>>> that includes things like the event info, object and the event
>>> description. I was going to just rename it to Efl_Event, but
>>> unfortunately this is already taken by an interface.
>>>
>>> My options are now to either rename Efl_Event to something else, and
>>> then Eo_Event to that. Or just rename Eo_Event to something that doesn't
>>> clash.
>>>
>>> I'm not feeling very creative today and can't come up with a good name.
>>> I'm lazy, so I'd rather just rename Eo_Event to something that doesn't
>>> clash, but given that Eo_Event is used all over the place, and the other
>>> is rarely used, I'd rather keep the Eo_Event name short, call it
>>> Efl_Event and rename the other one.
>>>
>>> Any naming suggestions?
>>>
>>>
>> The question is more whether we want to use the Efl_Event interface for
>> more events than just input, as I did so far.
>>
>> For reference, Efl_Event interface has some methods targetted for the
>> event info structs:
>> - timestamp (common for all input events, and could be used for others)
>> - dup, reset and instance_get are here to reuse objects like in a cache,
>> or generate new events based on a previous one (dup)
>>
>> IOW I don't care if the name Efl_Event is used for Eo_Event. We could
>> rename the current Efl.Event into Efl.Event.Info for instance (since it's
>> the event->info object).
>>
>
> So, should I rename the class to Efl.Event.Info?
> I'd be happy with it, no problem.
>

I guess that would be a start, though I think that's not the best of 
names either. We can probably do better. :)

--
Tom.

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