On Fri, Dec 28, 2012 at 1:10 AM, hannes.janet...@gmail.com <hannes.janet...@googlemail.com> wrote: > On Thu, Dec 27, 2012 at 2:11 PM, hannes.janet...@gmail.com > <hannes.janet...@googlemail.com> wrote: >> On Thu, Dec 27, 2012 at 1:57 PM, rob <r...@rektau.ukfsn.org> wrote: >>> On 27/12/12 12:25, Carsten Haitzler (The Rasterman) wrote: >>>> On Thu, 27 Dec 2012 11:51:19 +0000 rob <r...@rektau.ukfsn.org> said: >>>> >>>>> On 27/12/12 00:44, Carsten Haitzler (The Rasterman) wrote: >>>>>> On Wed, 26 Dec 2012 15:55:49 +0000 rob <r...@rektau.ukfsn.org> said: >>>>>> >>>>>>> 17 Release: ZERO. EFL: 1.7.4 with new profile. >>>>>>> >>>>>>> Enlightenment Menu: >>>>>>> Other menu stops after apps beginning with "G" (51st menu item) >>>>>>> Multimedia menu has no apps after "L" (51st menu item) >>>>>>> >>>>>>> Anybody else experiencing this? >>>>>> >>>>>> is it cut off at the screen edge? there isn't any code to limit the >>>>>> count of >>>>>> items in a menu. >>>>>> >>>>> >>>>> Not quite. But both are the same length stopping just above the top of >>>>> the shelf if activating menu from lower half of screen and vice versa. >>>> >>>> did it cut off at exactly an item.. or maybe partially through an item? ie >>>> is >>>> it an exact pixel rather than item size? >>> >>> Exactly an item. Reduced font size to 7 pixels and MM menu now shows all >>> items. >>> >>> >> >> the maximum number of menu items seem to depend on screen height when >> 'text scaling' is not the default setting. I could reproduce with >> navigate files menu. also when there are really many directories the >> menu does not show at all in any case, maybe it should be limited as >> it is unlikely that anyone will scroll through 1000+ dirs by menu or >> wants to wait for the menu to be build >> > > e_menu.c around line 1880 looks privileged to make trouble: > if ((cur_items >= max_items) || (zh && ((ms + (2 * mh) >= zh) || (ms > + (2 * mi->separator_h) >= zh)))) > { > _e_menu_item_unrealize(mi); > continue; > } > > as the menu could be larger than maximum X window size or rather texture size one needs to calculate the menu size before and if it is larger menu scrolling needs to be handled differently - i guess it would be easiest to have a menu window of screen height and scroll the box holdings menu items
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