On Fri, Dec 28, 2012 at 1:10 AM, hannes.janet...@gmail.com
<hannes.janet...@googlemail.com> wrote:
> On Thu, Dec 27, 2012 at 2:11 PM, hannes.janet...@gmail.com
> <hannes.janet...@googlemail.com> wrote:
>> On Thu, Dec 27, 2012 at 1:57 PM, rob <r...@rektau.ukfsn.org> wrote:
>>> On 27/12/12 12:25, Carsten Haitzler (The Rasterman) wrote:
>>>> On Thu, 27 Dec 2012 11:51:19 +0000 rob <r...@rektau.ukfsn.org> said:
>>>>
>>>>> On 27/12/12 00:44, Carsten Haitzler (The Rasterman) wrote:
>>>>>> On Wed, 26 Dec 2012 15:55:49 +0000 rob <r...@rektau.ukfsn.org> said:
>>>>>>
>>>>>>> 17 Release: ZERO. EFL: 1.7.4 with new profile.
>>>>>>>
>>>>>>> Enlightenment Menu:
>>>>>>> Other menu stops after apps beginning with "G" (51st menu item)
>>>>>>> Multimedia menu has no apps after  "L" (51st menu item)
>>>>>>>
>>>>>>> Anybody else experiencing this?
>>>>>>
>>>>>> is it cut off at the screen edge? there isn't any code to limit the 
>>>>>> count of
>>>>>> items in a menu.
>>>>>>
>>>>>
>>>>> Not quite. But both are the same length stopping just above the top of
>>>>> the shelf if activating menu from lower half of screen and vice versa.
>>>>
>>>> did it cut off at exactly an item.. or maybe partially through an item? ie 
>>>> is
>>>> it an exact pixel rather than item size?
>>>
>>> Exactly an item. Reduced font size to 7 pixels and MM menu now shows all
>>> items.
>>>
>>>
>>
>> the maximum number of menu items seem to depend on screen height when
>> 'text scaling' is not the default setting. I could reproduce with
>> navigate files menu. also when there are really many directories the
>> menu does not show at all in any case, maybe it should be limited as
>> it is unlikely that anyone will scroll  through 1000+ dirs by menu or
>> wants to wait for the menu to be build
>>
>
> e_menu.c around line 1880 looks privileged to make trouble:
>  if ((cur_items >= max_items) || (zh && ((ms + (2 * mh) >= zh) || (ms
> + (2 * mi->separator_h) >= zh))))
>           {
>              _e_menu_item_unrealize(mi);
>              continue;
>           }
>
>
as the menu could be larger than maximum X window size or rather
texture size one needs to calculate the menu size before and
if it is larger menu scrolling needs to be handled differently - i
guess it would be easiest to have a menu window of  screen height and
scroll the box holdings menu items

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