On Thu, 11 Dec 2014 20:54:35 -0800 Marc MERLIN <marc_...@merlins.org> said:

> On Thu, Dec 11, 2014 at 09:38:11AM +0900, Carsten Haitzler wrote:
> > > Compositor Warning: your display driver does not support opengl or no
> > > opengl engines were compiled in or installed for Evas or Ecore-Evas.
> > > Failing back to software engine.
> > 
> > you get this when the evas gl engine can't init. either it's missing
> > enitrely or something in init fails.  may be missing libraries, missing
> > symbols or a gl init problem (can't create context, can't compile
> > shaders ... or maybe the vendor/renderer are blacklisted - software ones
> > are for example). try:
> > 
> > export EINA_LOG_LEVEL=4
> > expedite -e opengl_x11
>  
> Ok, I suck, none of the packages I have gave expedite. John, do you have
> this yourself?
> 
> I'll attach glxinfo below. If it looks good, it means that it's an issue
> with the e build then.

Nothing blacklisted in your glxinfo. 

> On Wed, Dec 10, 2014 at 06:07:46PM -0500, John Holland wrote:
> > Marc,
> > On my Macbook Pro with Radeon, using open source radeon driver, I
> > started X from non-graphics mode, ran a xterm in it, and captured the
> > output of enlightenment_start (using my packages) to a file (which is
> > attached). no messages about opengl in it.
>  
> Is that supposed to say anything though?
> 
> My .xsession-errors is filled with
> mlib/eo/eo.c:600in lib/edje/edje.eo.c:328: you called func
> 'edje_obj_signal_emit' (371) which is unknown in class 'Evas_Smart'. (48,000
> lines to be exact)
> 
> I saw the enlightenment_start in there, no clear errors.

you want to run a test app - not the whole thing. it'll be noisy and full of
stuff.

> > Starting chromium in that enlightenment session, I went to chrome://gpu
> > and found among other things the output below....
> > I think this means the the enlightenment is not having issues with
> > OpenGL. I'm not expert in this area but that's what it seems like to me.
> 
> Do you have hardware compositing on and get no error window when you
> start E?
> I switched mine to software rendering and that seems to have taken care
> of the error. No idea why hardware wasn't working.

i have gl enabled. no errors. you have an issue further down - i suspect maybe
in packages.

> glxinfo below:
> 
> name of display: :0.0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: SGI
> server glx version string: 1.4
> server glx extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile, 
>     GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
>     GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, 
>     GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
>     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
>     GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
>     GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
>     GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
> client glx vendor string: Mesa Project and SGI
> client glx version string: 1.4
> client glx extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile, 
>     GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
>     GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
>     GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
>     GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
>     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
>     GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
>     GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
>     GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
>     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
>     GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
>     GLX_SGI_swap_control, GLX_SGI_video_sync
> GLX version: 1.4
> GLX extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile, 
>     GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
>     GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
>     GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
>     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
>     GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
>     GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
>     GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
>     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
>     GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
>     GLX_SGI_swap_control, GLX_SGI_video_sync
> OpenGL vendor string: Intel Open Source Technology Center
> OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile 
> OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.4
> OpenGL core profile shading language version string: 3.30
> OpenGL core profile context flags: (none)
> OpenGL core profile profile mask: core profile
> OpenGL core profile extensions:
>     GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, 
>     GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture, 
>     GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer, 
>     GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
>     GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, 
>     GL_ARB_ES3_compatibility, GL_ARB_base_instance, 
>     GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
>     GL_ARB_clear_buffer_object, GL_ARB_conservative_depth,
> GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
> GL_ARB_depth_clamp, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
>     GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
>     GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
>     GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
>     GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
>     GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
>     GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
>     GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
>     GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_occlusion_query2, 
>     GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_provoking_vertex, 
>     GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
>     GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, 
>     GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, 
>     GL_ARB_shader_objects, GL_ARB_shader_texture_lod, 
>     GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
>     GL_ARB_sync, GL_ARB_texture_buffer_object, 
>     GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
>     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, 
>     GL_ARB_texture_float, GL_ARB_texture_gather, 
>     GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, 
>     GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, 
>     GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
>     GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, 
>     GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
>     GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_uniform_buffer_object, 
>     GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
>     GL_ARB_vertex_attrib_binding, GL_ARB_vertex_shader, 
>     GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
>     GL_ARB_viewport_array, GL_ATI_blend_equation_separate, 
>     GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_blend_equation_separate, 
>     GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, 
>     GL_EXT_framebuffer_multisample,
> GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_sRGB,
> GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_pixel_buffer_object,
> GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array, 
>     GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, 
>     GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, 
>     GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, 
>     GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
>     GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
>     GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_KHR_debug, 
>     GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, 
>     GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, 
>     GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
> 
> OpenGL version string: 3.0 Mesa 10.2.4
> OpenGL shading language version string: 1.30
> OpenGL context flags: (none)
> OpenGL extensions:
>     GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, 
>     GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture, 
>     GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, 
>     GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, 
>     GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, 
>     GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, 
>     GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
>     GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float, 
>     GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output, 
>     GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, 
>     GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
>     GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
>     GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
>     GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
>     GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
>     GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
>     GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
>     GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
>     GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
>     GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, 
>     GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
>     GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
>     GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, 
>     GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
>     GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, 
>     GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, 
>     GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, 
>     GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
>     GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, 
>     GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, 
>     GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
>     GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
>     GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
>     GL_ARB_texture_float, GL_ARB_texture_gather, 
>     GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
>     GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
>     GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
>     GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
>     GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
>     GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, 
>     GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, 
>     GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
>     GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
>     GL_ARB_vertex_program, GL_ARB_vertex_shader, 
>     GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
>     GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
>     GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, 
>     GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr, 
>     GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
>     GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
>     GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2, 
>     GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, 
>     GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
>     GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
>     GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, 
>     GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
>     GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
>     GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, 
>     GL_EXT_rescale_normal, GL_EXT_secondary_color, 
>     GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix, 
>     GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
>     GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
>     GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, 
>     GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
>     GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
>     GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
>     GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
>     GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, 
>     GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
> GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
> GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
> GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
>     GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
>     GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
> GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
> GL_MESA_window_pos, GL_NV_blend_square, GL_NV_conditional_render,
> GL_NV_depth_clamp, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
>     GL_NV_primitive_restart, GL_NV_texgen_reflection, 
>     GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
>     GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
>     GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
>     GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
> 
> OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.2.4
> OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.0
> OpenGL ES profile extensions:
>     GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
>     GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
>     GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer, 
>     GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, 
>     GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, 
>     GL_EXT_shader_integer_mix, GL_EXT_texture_compression_dxt1, 
>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, 
>     GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
>     GL_EXT_unpack_subimage, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, 
>     GL_NV_read_buffer, GL_OES_EGL_image, GL_OES_EGL_image_external, 
>     GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24,
> GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
> GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
> GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
> GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8,
> GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_npot,
> GL_OES_vertex_array_object
> 
> 20 GLX Visuals
>     visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
>   id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
> ----------------------------------------------------------------------------
> 0x021 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x022 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x0a0 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x0a1 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x0a2 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x0a3 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
> 0x0a4 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
> 0x0a5 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
> 0x0a6 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
> 0x0a7 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
> 0x0a8 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x0a9 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x0aa 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x0ac 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
> 0x0ad 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
> 0x0ae 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
> 0x0af 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
> 0x0b0 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
> 0x073 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 
> 44 GLXFBConfigs:
>     visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
>   id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
> ----------------------------------------------------------------------------
> 0x074  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
> 0x075  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
> 0x076  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
> 0x077  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
> 0x078  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
> 0x079  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
> 0x07a 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x07b 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x07c 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x07d 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x07e  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
> 0x07f  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  0 0 Slow
> 0x080 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x081 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
> 0x082  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4 1 None
> 0x083  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  8 1 None
> 0x084  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4 1 None
> 0x085  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  8 1 None
> 0x086 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
> 0x087 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
> 0x088 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
> 0x089 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
> 0x08a  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
> 0x08b  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
> 0x08c  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
> 0x08d  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
> 0x08e  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
> 0x08f  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
> 0x090 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x091 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
> 0x092 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x093 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x094  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
> 0x095  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  0 0 Slow
> 0x096 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
> 0x097 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
> 0x098  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4 1 None
> 0x099  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  8 1 None
> 0x09a  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4 1 None
> 0x09b  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  8 1 None
> 0x09c 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
> 0x09d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
> 0x09e 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
> 0x09f 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
> 
> Marc
> -- 
> "A mouse is a device used to point at the xterm you want to type in" - A.S.R.
> Microsoft is to operating systems ....
>                                       .... what McDonalds is to gourmet
> cooking Home page: http://marc.merlins.org/                         | PGP
> 1024R/763BE901
> 
> ------------------------------------------------------------------------------
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> 


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


------------------------------------------------------------------------------
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from Actuate! Instantly Supercharge Your Business Reports and Dashboards
with Interactivity, Sharing, Native Excel Exports, App Integration & more
Get technology previously reserved for billion-dollar corporations, FREE
http://pubads.g.doubleclick.net/gampad/clk?id=164703151&iu=/4140/ostg.clktrk
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