How do I check that I have hardware compositing on ? I could check that and 
turn it on if it isn't already. I don't get an error when I start e.

On December 11, 2014 11:54:35 PM EST, Marc MERLIN <marc_...@merlins.org> wrote:
>On Thu, Dec 11, 2014 at 09:38:11AM +0900, Carsten Haitzler wrote:
>> > Compositor Warning: your display driver does not support opengl or
>no opengl
>> > engines were compiled in or installed for Evas or Ecore-Evas.
>Failing back
>> > to software engine.
>> 
>> you get this when the evas gl engine can't init. either it's missing
>enitrely
>> or something in init fails.  may be missing libraries, missing
>symbols or a gl
>> init problem (can't create context, can't compile shaders ... or
>maybe the
>> vendor/renderer are blacklisted - software ones are for example).
>> try:
>> 
>> export EINA_LOG_LEVEL=4
>> expedite -e opengl_x11
> 
>Ok, I suck, none of the packages I have gave expedite. John, do you
>have
>this yourself?
>
>I'll attach glxinfo below. If it looks good, it means that it's an
>issue
>with the e build then.
>
>On Wed, Dec 10, 2014 at 06:07:46PM -0500, John Holland wrote:
>> Marc,
>> On my Macbook Pro with Radeon, using open source radeon driver, I
>> started X from non-graphics mode, ran a xterm in it, and captured the
>> output of enlightenment_start (using my packages) to a file (which is
>> attached). no messages about opengl in it.
> 
>Is that supposed to say anything though?
>
>My .xsession-errors is filled with
>mlib/eo/eo.c:600in lib/edje/edje.eo.c:328: you called func
>'edje_obj_signal_emit' (371) which is unknown in class 'Evas_Smart'.
>(48,000 lines to be exact)
>
>I saw the enlightenment_start in there, no clear errors.
> 
>> Starting chromium in that enlightenment session, I went to
>chrome://gpu
>> and found among other things the output below....
>> I think this means the the enlightenment is not having issues with
>> OpenGL. I'm not expert in this area but that's what it seems like to
>me.
>
>Do you have hardware compositing on and get no error window when you
>start E?
>I switched mine to software rendering and that seems to have taken care
>of the error. No idea why hardware wasn't working.
>
>glxinfo below:
>
>name of display: :0.0
>display: :0  screen: 0
>direct rendering: Yes
>server glx vendor string: SGI
>server glx version string: 1.4
>server glx extensions:
>    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
>    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
>    GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, 
>    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
>GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
>GLX_EXT_visual_info, 
>GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
>    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
>   GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
>client glx vendor string: Mesa Project and SGI
>client glx version string: 1.4
>client glx extensions:
>    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
>    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
>GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
>GLX_ARB_multisample, 
>    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
>    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
>GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
>GLX_EXT_visual_info, 
>GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
>    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
>    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
>    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
>    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
>    GLX_SGI_swap_control, GLX_SGI_video_sync
>GLX version: 1.4
>GLX extensions:
>    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
>    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
>GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
>GLX_ARB_multisample, 
>    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
>GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
>GLX_EXT_visual_info, 
>GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
>    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
>    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
>    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
>    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
>    GLX_SGI_swap_control, GLX_SGI_video_sync
>OpenGL vendor string: Intel Open Source Technology Center
>OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile 
>OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.4
>OpenGL core profile shading language version string: 3.30
>OpenGL core profile context flags: (none)
>OpenGL core profile profile mask: core profile
>OpenGL core profile extensions:
>    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, 
>    GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture, 
>    GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer, 
> GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
>    GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, 
>    GL_ARB_ES3_compatibility, GL_ARB_base_instance, 
>    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
>GL_ARB_clear_buffer_object, GL_ARB_conservative_depth,
>GL_ARB_copy_buffer, 
>   GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
>    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
>    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
>   GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
>    GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
>    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
>    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
>    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
>    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
>  GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_occlusion_query2, 
>GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
>GL_ARB_provoking_vertex, 
>    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
>    GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, 
>    GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, 
>    GL_ARB_shader_objects, GL_ARB_shader_texture_lod, 
>    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
>    GL_ARB_sync, GL_ARB_texture_buffer_object, 
>    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
>    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, 
>    GL_ARB_texture_float, GL_ARB_texture_gather, 
>    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, 
>    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, 
>GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
>    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, 
>    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
>GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_uniform_buffer_object, 
>    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
>    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_shader, 
>GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
>    GL_ARB_viewport_array, GL_ATI_blend_equation_separate, 
>    GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_blend_equation_separate, 
> GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, 
>GL_EXT_framebuffer_multisample,
>GL_EXT_framebuffer_multisample_blit_scaled, 
>GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil,
>GL_EXT_packed_float, 
>    GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, 
>    GL_EXT_shader_integer_mix, GL_EXT_texture_array, 
>    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, 
>   GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, 
>GL_EXT_texture_integer, GL_EXT_texture_sRGB,
>GL_EXT_texture_sRGB_decode, 
>    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
>GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
> GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_KHR_debug, 
>    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, 
>GL_NV_conditional_render, GL_NV_depth_clamp,
>GL_NV_packed_depth_stencil, 
>    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
>
>OpenGL version string: 3.0 Mesa 10.2.4
>OpenGL shading language version string: 1.30
>OpenGL context flags: (none)
>OpenGL extensions:
>    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, 
>    GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture, 
>    GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, 
>    GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, 
>    GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, 
>    GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, 
>    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
>    GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float, 
>   GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output, 
>  GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, 
>    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
>    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
>   GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
>    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
>    GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
>    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
>    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
>    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
>    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
>    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, 
> GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
>GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
>GL_ARB_point_sprite, 
>    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, 
>    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
>    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, 
>    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, 
>    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, 
>    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
>    GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, 
>    GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, 
>    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
>    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
>    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
>    GL_ARB_texture_float, GL_ARB_texture_gather, 
>  GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
>    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
>    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
>GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
>
>    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
>    GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, 
>    GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, 
>    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
>    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
>    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
>GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
>GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
>
>    GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, 
>    GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr, 
>    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
>GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
>
>GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
>GL_EXT_draw_buffers2, 
>  GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, 
>    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
>GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
>    GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, 
>    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
>GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
>GL_EXT_point_parameters, GL_EXT_polygon_offset,
>GL_EXT_provoking_vertex, 
>    GL_EXT_rescale_normal, GL_EXT_secondary_color, 
>    GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix, 
>    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
>    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
>    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, 
>    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
>    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
>    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
>    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
>GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
>
>GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
>GL_EXT_texture_sRGB_decode, 
>    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
>GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
>    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
>    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
>GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>GL_KHR_debug, 
> GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
>    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, 
>    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
>    GL_NV_primitive_restart, GL_NV_texgen_reflection, 
>GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
>    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
>    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
>    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
>
>OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.2.4
>OpenGL ES profile shading language version string: OpenGL ES GLSL ES
>3.0
>OpenGL ES profile extensions:
> GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
>    GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
>    GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer, 
>    GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, 
>    GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, 
>    GL_EXT_shader_integer_mix, GL_EXT_texture_compression_dxt1, 
>    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, 
>    GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
>GL_EXT_unpack_subimage, GL_NV_draw_buffers,
>GL_NV_fbo_color_attachments, 
>    GL_NV_read_buffer, GL_OES_EGL_image, GL_OES_EGL_image_external, 
>GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24,
>GL_OES_depth_texture, 
>    GL_OES_depth_texture_cube_map, GL_OES_element_index_uint, 
>GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
>    GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, 
>GL_OES_standard_derivatives, GL_OES_stencil8,
>GL_OES_surfaceless_context, 
>    GL_OES_texture_3D, GL_OES_texture_npot, GL_OES_vertex_array_object
>
>20 GLX Visuals
>visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms 
>cav
>id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b
>eat
>----------------------------------------------------------------------------
>0x021 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0
>0 None
>0x022 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0
>0 None
>0x0a0 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0
>0 None
>0x0a1 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0
>0 None
>0x0a2 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0
>0 None
>0x0a3 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0
>0 Slow
>0x0a4 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4
>1 None
>0x0a5 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8
>1 None
>0x0a6 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4
>1 None
>0x0a7 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8
>1 None
>0x0a8 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0
>0 None
>0x0a9 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0
>0 None
>0x0aa 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0
>0 None
>0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0
>0 None
>0x0ac 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0
>0 Slow
>0x0ad 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4
>1 None
>0x0ae 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8
>1 None
>0x0af 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4
>1 None
>0x0b0 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8
>1 None
>0x073 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0
>0 None
>
>44 GLXFBConfigs:
>visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms 
>cav
>id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b
>eat
>----------------------------------------------------------------------------
>0x074  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0
>0 None
>0x075  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0  0  0
>0 None
>0x076  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0
>0 None
>0x077  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0  0  0
>0 None
>0x078  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  0
>0 None
>0x079  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0  0  0
>0 None
>0x07a 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0
>0 None
>0x07b 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0
>0 None
>0x07c 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0
>0 None
>0x07d 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0
>0 None
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>0 None
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>0 Slow
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>0 None
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>1 None
>0x083  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  8
>1 None
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>1 None
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>1 None
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>1 None
>0x087 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8
>1 None
>0x088 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4
>1 None
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>1 None
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>0 None
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>0 None
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>0 None
>0x08d  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0  0  0
>0 None
>0x08e  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  0
>0 None
>0x08f  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0  0  0
>0 None
>0x090 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0
>0 None
>0x091 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0
>0 None
>0x092 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0
>0 None
>0x093 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0
>0 None
>0x094  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0
>0 None
>0x095  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  0
>0 Slow
>0x096 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0
>0 None
>0x097 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0
>0 Slow
>0x098  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4
>1 None
>0x099  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  8
>1 None
>0x09a  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4
>1 None
>0x09b  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  8
>1 None
>0x09c 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4
>1 None
>0x09d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8
>1 None
>0x09e 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4
>1 None
>0x09f 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8
>1 None
>
>Marc
>-- 
>"A mouse is a device used to point at the xterm you want to type in" -
>A.S.R.
>Microsoft is to operating systems ....
>                              .... what McDonalds is to gourmet cooking
>Home page: http://marc.merlins.org/                         | PGP
>1024R/763BE901
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