How do I check that I have hardware compositing on ? I could check that and turn it on if it isn't already. I don't get an error when I start e.
On December 11, 2014 11:54:35 PM EST, Marc MERLIN <marc_...@merlins.org> wrote: >On Thu, Dec 11, 2014 at 09:38:11AM +0900, Carsten Haitzler wrote: >> > Compositor Warning: your display driver does not support opengl or >no opengl >> > engines were compiled in or installed for Evas or Ecore-Evas. >Failing back >> > to software engine. >> >> you get this when the evas gl engine can't init. either it's missing >enitrely >> or something in init fails. may be missing libraries, missing >symbols or a gl >> init problem (can't create context, can't compile shaders ... or >maybe the >> vendor/renderer are blacklisted - software ones are for example). >> try: >> >> export EINA_LOG_LEVEL=4 >> expedite -e opengl_x11 > >Ok, I suck, none of the packages I have gave expedite. John, do you >have >this yourself? > >I'll attach glxinfo below. If it looks good, it means that it's an >issue >with the e build then. > >On Wed, Dec 10, 2014 at 06:07:46PM -0500, John Holland wrote: >> Marc, >> On my Macbook Pro with Radeon, using open source radeon driver, I >> started X from non-graphics mode, ran a xterm in it, and captured the >> output of enlightenment_start (using my packages) to a file (which is >> attached). no messages about opengl in it. > >Is that supposed to say anything though? > >My .xsession-errors is filled with >mlib/eo/eo.c:600in lib/edje/edje.eo.c:328: you called func >'edje_obj_signal_emit' (371) which is unknown in class 'Evas_Smart'. >(48,000 lines to be exact) > >I saw the enlightenment_start in there, no clear errors. > >> Starting chromium in that enlightenment session, I went to >chrome://gpu >> and found among other things the output below.... >> I think this means the the enlightenment is not having issues with >> OpenGL. I'm not expert in this area but that's what it seems like to >me. > >Do you have hardware compositing on and get no error window when you >start E? >I switched mine to software rendering and that seems to have taken care >of the error. No idea why hardware wasn't working. > >glxinfo below: > >name of display: :0.0 >display: :0 screen: 0 >direct rendering: Yes >server glx vendor string: SGI >server glx version string: 1.4 >server glx extensions: > GLX_ARB_create_context, GLX_ARB_create_context_profile, > GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, > GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, > GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, >GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, >GLX_EXT_visual_info, >GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, > GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, > GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control >client glx vendor string: Mesa Project and SGI >client glx version string: 1.4 >client glx extensions: > GLX_ARB_create_context, GLX_ARB_create_context_profile, > GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, >GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, >GLX_ARB_multisample, > GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, > GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, >GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, >GLX_EXT_visual_info, >GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, > GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, > GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, > GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, > GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, > GLX_SGI_swap_control, GLX_SGI_video_sync >GLX version: 1.4 >GLX extensions: > GLX_ARB_create_context, GLX_ARB_create_context_profile, > GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, >GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, >GLX_ARB_multisample, > GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, >GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, >GLX_EXT_visual_info, >GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, > GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, > GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, > GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, > GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, > GLX_SGI_swap_control, GLX_SGI_video_sync >OpenGL vendor string: Intel Open Source Technology Center >OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile >OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.4 >OpenGL core profile shading language version string: 3.30 >OpenGL core profile context flags: (none) >OpenGL core profile profile mask: core profile >OpenGL core profile extensions: > GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, > GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture, > GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer, > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, > GL_ARB_ES3_compatibility, GL_ARB_base_instance, > GL_ARB_blend_func_extended, GL_ARB_buffer_storage, >GL_ARB_clear_buffer_object, GL_ARB_conservative_depth, >GL_ARB_copy_buffer, > GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, > GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, > GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, > GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, > GL_ARB_fragment_shader, GL_ARB_framebuffer_object, > GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, > GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_instanced_arrays, GL_ARB_internalformat_query, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_occlusion_query2, >GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, >GL_ARB_provoking_vertex, > GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, > GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, > GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, > GL_ARB_shader_objects, GL_ARB_shader_texture_lod, > GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, > GL_ARB_sync, GL_ARB_texture_buffer_object, > GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, > GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, > GL_ARB_texture_float, GL_ARB_texture_gather, > GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, > GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, >GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, > GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, > GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, >GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_uniform_buffer_object, > GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, > GL_ARB_vertex_attrib_binding, GL_ARB_vertex_shader, >GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, > GL_ARB_viewport_array, GL_ATI_blend_equation_separate, > GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_blend_equation_separate, > GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, >GL_EXT_framebuffer_multisample, >GL_EXT_framebuffer_multisample_blit_scaled, >GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, >GL_EXT_packed_float, > GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, > GL_EXT_shader_integer_mix, GL_EXT_texture_array, > GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, > GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, >GL_EXT_texture_integer, GL_EXT_texture_sRGB, >GL_EXT_texture_sRGB_decode, > GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, >GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, > GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_KHR_debug, > GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, >GL_NV_conditional_render, GL_NV_depth_clamp, >GL_NV_packed_depth_stencil, > GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc > >OpenGL version string: 3.0 Mesa 10.2.4 >OpenGL shading language version string: 1.30 >OpenGL context flags: (none) >OpenGL extensions: > GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, > GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture, > GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, > GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, > GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, > GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, > GL_ARB_blend_func_extended, GL_ARB_buffer_storage, > GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float, > GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output, > GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, > GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, > GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, > GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, > GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, > GL_ARB_fragment_shader, GL_ARB_framebuffer_object, > GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, > GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_instanced_arrays, GL_ARB_internalformat_query, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, > GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, >GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, >GL_ARB_point_sprite, > GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, > GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, > GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, > GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, > GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, > GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, > GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, > GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, > GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, > GL_ARB_texture_env_add, GL_ARB_texture_env_combine, > GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, > GL_ARB_texture_float, GL_ARB_texture_gather, > GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, > GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, > GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, >GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, > > GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, > GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, > GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, > GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, > GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, > GL_ARB_vertex_program, GL_ARB_vertex_shader, >GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, >GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, > > GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, > GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr, > GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, >GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, > >GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, >GL_EXT_draw_buffers2, > GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, > GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, >GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, > GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, > GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, >GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, >GL_EXT_point_parameters, GL_EXT_polygon_offset, >GL_EXT_provoking_vertex, > GL_EXT_rescale_normal, GL_EXT_secondary_color, > GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix, > GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, > GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, > GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, > GL_EXT_texture_env_add, GL_EXT_texture_env_combine, > GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, >GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, > >GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, >GL_EXT_texture_sRGB_decode, > GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, >GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, > GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, > GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, >GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, >GL_KHR_debug, > GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, > GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, > GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, > GL_NV_primitive_restart, GL_NV_texgen_reflection, >GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, > GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, > GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, > GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays > >OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.2.4 >OpenGL ES profile shading language version string: OpenGL ES GLSL ES >3.0 >OpenGL ES profile extensions: > GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, > GL_APPLE_texture_max_level, GL_EXT_blend_minmax, > GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer, > GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, > GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, > GL_EXT_shader_integer_mix, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, > GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, >GL_EXT_unpack_subimage, GL_NV_draw_buffers, >GL_NV_fbo_color_attachments, > GL_NV_read_buffer, GL_OES_EGL_image, GL_OES_EGL_image_external, >GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, >GL_OES_depth_texture, > GL_OES_depth_texture_cube_map, GL_OES_element_index_uint, >GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, > GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, >GL_OES_standard_derivatives, GL_OES_stencil8, >GL_OES_surfaceless_context, > GL_OES_texture_3D, GL_OES_texture_npot, GL_OES_vertex_array_object > >20 GLX Visuals >visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms >cav >id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b >eat >---------------------------------------------------------------------------- >0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 >0 None >0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 >0 None >0x0a0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 >0 None >0x0a1 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 >0 None >0x0a2 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 >0 None >0x0a3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 >0 Slow >0x0a4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 >1 None >0x0a5 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 >1 None >0x0a6 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 >1 None >0x0a7 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 >1 None >0x0a8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 >0 None >0x0a9 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 >0 None >0x0aa 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 >0 None >0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 >0 None >0x0ac 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 >0 Slow >0x0ad 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 >1 None >0x0ae 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 >1 None >0x0af 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 >1 None >0x0b0 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 >1 None >0x073 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 >0 None > >44 GLXFBConfigs: >visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms >cav >id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b >eat >---------------------------------------------------------------------------- >0x074 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 >0 None >0x075 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 >0 None >0x076 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 >0 None >0x077 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 >0 None >0x078 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 >0 None >0x079 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 0 >0 None >0x07a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 >0 None >0x07b 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 >0 None >0x07c 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 >0 None >0x07d 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 >0 None >0x07e 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 >0 None >0x07f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 >0 Slow >0x080 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 >0 None >0x081 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 >0 Slow >0x082 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 4 >1 None >0x083 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 8 >1 None >0x084 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 4 >1 None >0x085 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 8 >1 None >0x086 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 >1 None >0x087 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 >1 None >0x088 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 >1 None >0x089 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 >1 None >0x08a 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 >0 None >0x08b 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 >0 None >0x08c 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 >0 None >0x08d 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 >0 None >0x08e 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 >0 None >0x08f 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 0 >0 None >0x090 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 >0 None >0x091 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 >0 None >0x092 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 >0 None >0x093 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 >0 None >0x094 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 >0 None >0x095 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 >0 Slow >0x096 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 >0 None >0x097 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 >0 Slow >0x098 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 4 >1 None >0x099 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 8 >1 None >0x09a 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 4 >1 None >0x09b 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 8 >1 None >0x09c 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 >1 None >0x09d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 >1 None >0x09e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 >1 None >0x09f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 >1 None > >Marc >-- >"A mouse is a device used to point at the xterm you want to type in" - >A.S.R. >Microsoft is to operating systems .... > .... what McDonalds is to gourmet cooking >Home page: http://marc.merlins.org/ | PGP >1024R/763BE901 ------------------------------------------------------------------------------ Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! 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