Hi Rick,

apologies for the late answer. I have started integrating it into
the source tree, but I am not yet finished.


On 26. Nov 2007, at 5:59, 常辉 wrote:

LGPL? I think it's ok, Is that means I just need to add the license text to
each source file?


If it's ok with you, I'll just add the example to the tree, which
'defaults' to LGPL.

I think we can add DB surport firstly after the source included into source
tree, the mesh data need to be extended, Do you have any advises about that,
maybe eqOgre can share the data structure you'v used in eqPly?


I have to refresh my knowledge of Ogre to answer this fully. I was
hoping to get there last week, but haven't found the time.

It should be solved in a generic way by partitioning the scene graph,
independent of the source format. One would assign ranges to each
leaf node. Parent nodes hold the union of all child ranges. The cull
traverser is then extended to cull also against the current range. In
a way, this whole thing is very similar to view frustum culling, except
for the usage of a range instead of a bounding sphere.


HTH,

Stefan.
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