Hi, Jonas Hi, Stefan thank you for your advices, so quickly :) maybe i can try to expend ogre's scene manager again next week, if I have any advances, can i commit it to the source tree?
rick 在07-12-7,Jonas Bösch <[EMAIL PROTECTED]> 写道: > > Hi, > > On Dec 7, 2007, at 2:12 PM, 常辉 wrote: > > > Hi, Stephen > > Sorry for late responds, I was also busy in the last week. :) > > > > I'm glad to hear about your working to integrate eqOgre to the > > project. > > > > I'v tried to add new scene manager like kd-tree data structure > > into ogre, but it seems too difficult, because it need to do many > > work to change the source of the engine just like Ogre, for the > > scene management and cull, that's part of the core of the engine. > > Hmm, Ogre traditionally has pluggable Scene Managers, it should be > possible to integrate a kd-tree-based scene manager without too much > hassle. Take a look at the paging scene manager plugin... > > > Maybe it is the reason for Boesh not using Ogre?:) Do you think > > it's common to do such work to integrate equalizer with some 3D > > engine just like Ogre? > > As Stefan mentioned, I used Ogre for a project, but my new project > needed some OpenGL Extensions that were not supported by Ogre at the > time, and since it was only research code, I switched to pure OpenGL > for that project. > > I'm still a big fan of Ogre and I think it's great that you do what > you do! > > Greets, > > Jonas > _______________________________________________ > eq-dev mailing list > [email protected] > https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev > http://www.equalizergraphics.com
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