Hi,

On Dec 7, 2007, at 2:12 PM, 常辉 wrote:

> Hi, Stephen
>   Sorry for late responds, I was also busy in the last week. :)
>
>   I'm glad to hear about your working to integrate eqOgre to the  
> project.
>
>   I'v tried to add new scene manager like kd-tree data structure  
> into ogre, but it seems too difficult, because it need to do many  
> work to change the source of the engine just like Ogre, for the  
> scene management and cull, that's part of the core of the engine.

Hmm, Ogre traditionally has pluggable Scene Managers, it should be  
possible to integrate a kd-tree-based scene manager without too much  
hassle. Take a look at the paging scene manager plugin...

>    Maybe it is the reason for Boesh not using Ogre?:) Do you think  
> it's common to do such work to integrate equalizer with some 3D  
> engine just like Ogre?

As Stefan mentioned, I used Ogre for a project, but my new project  
needed some OpenGL Extensions that were not supported by Ogre at the  
time, and since it was only research code, I switched to pure OpenGL  
for that project.

I'm still a big fan of Ogre and I think it's great that you do what  
you do!

Greets,

Jonas
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