Hi, On Dec 7, 2007, at 2:12 PM, 常辉 wrote:
> Hi, Stephen > Sorry for late responds, I was also busy in the last week. :) > > I'm glad to hear about your working to integrate eqOgre to the > project. > > I'v tried to add new scene manager like kd-tree data structure > into ogre, but it seems too difficult, because it need to do many > work to change the source of the engine just like Ogre, for the > scene management and cull, that's part of the core of the engine. Hmm, Ogre traditionally has pluggable Scene Managers, it should be possible to integrate a kd-tree-based scene manager without too much hassle. Take a look at the paging scene manager plugin... > Maybe it is the reason for Boesh not using Ogre?:) Do you think > it's common to do such work to integrate equalizer with some 3D > engine just like Ogre? As Stefan mentioned, I used Ogre for a project, but my new project needed some OpenGL Extensions that were not supported by Ogre at the time, and since it was only research code, I switched to pure OpenGL for that project. I'm still a big fan of Ogre and I think it's great that you do what you do! Greets, Jonas _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

