Lovelace Luquette wrote:
Actually, I made that claim about CoreAudio a bit prematurely: while
reading the basic audio API design docs, I imagined there'd be a Cocoa
interface to expose the API--well, I can't find one. It looks like all
of Apple's CoreAudio support is in pure C. Please correct me (and
supply some links) if I'm wrong.
Thus, I don't see the purpose of trying to expose the CoreAudio API via
an open source framework. So it looks like we've got a creative license
on this bit.
Joe
It's pure C, but I believe the new ObjC QuickTime framework/bindings
uses CoreAudio. I could be wrong about that, but I don't think I am.