I'm planning to design a 3D engine/framework that adopt either Bullet [1]
or ODE [2] I personally prefer Bullet since Blender uses it (Thus, I have heard
that some devs also want to support ode too) I am working on a framework,
that has no name yet, that defines classes roughly based on COLLADA[3]'s elements.
But I am very new to 3D engine design and the framework is very incomplete.
There are bits in COLLADA that I don't understand from its spec, eg. physics and
animations. I hope I'll understand more by taking a look at Bullet because the
library also support COLLADA.
I wonder if I anyone is interested and wants to help or even guide me what to do.
1. http://www.continuousphysics.com/Bullet/
2. http://www.ode.org/
3. http://www.collada.org/
PS. And yes, I want a GNUstep 3D Modeller that allow one to paint texture through
Maliwan operators!
--
_----_ Banlu Kemiyatorn
/ /\ \ Free Software Yogi
| / \ | -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_
| /----\ | QSToRAD, Qing Shan Tian Xia
\/ \/ 136 Nivesana 7, Jangwattana 14
QingShan Laksi, Bangkok, Thailand 10210
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