On 5/12/2015 4:52 AM, Bruno Marchal wrote:
On 05 May 2015, at 00:43, meekerdb wrote:
On 5/4/2015 11:32 AM, Bruno Marchal wrote:
On 04 May 2015, at 10:23, Telmo Menezes wrote:
On Sun, May 3, 2015 at 10:08 PM, LizR <lizj...@gmail.com <mailto:lizj...@gmail.com>>
wrote:
On 4 May 2015 at 06:45, Telmo Menezes <te...@telmomenezes.com
<mailto:te...@telmomenezes.com>> wrote:
Of course believing in the supernatural is absurd -- what does that even
mean? If, for example, ghosts were real, then this would just mean that
current scientific theories are incomplete or wrong.
That would just mean the terminology isn't very good. It would be more
accurate
to say you do (or don't) believe in ghosts.
That's a good point.
Of course the non-materialist deals with ontological problems. Do entities perceived
under the influence of psychoactive drugs exist in some sense?
At Iridia, there has been a talk and demo of Virtual Reality. I have been very often
disappointed, but this time I have been quite impressed. They have solved the main
problems, and the immersion feeling was quite realist, in all direction where you
looked, without any screen border, and perfect real time synchronization for any type
of the move of your head or eyes.
Does this involve wearing 3D display goggles such as Occulus Rift?
Yes. I saw 'Occulus' written on the device, (but not Rift).
https://www.oculus.com/
My son has created a video game, "Homesick", of the exploration/puzzle genre, which
will be available for Occulus. I tried out their goggles and the experience is quite
realistic in terms of looking around. In a test at a video game exhibition many people
trying them could not bring themselves to step off a virtual cliff.
Wonderful! I really would like to buy such Occulus goggles, but more to make amazing
experience than playing game. But video-games is the main accelerator in the VR field.
Here's a review of the game.
http://www.polygon.com/features/2015/4/13/8371781/homesick-is-a-fantasy-walkabout-in-a-scary-lonely-w
It should be released on http://store.steampowered.com/ by the end of the month. Buy one
- he needs the money. :-) He saved up so he could quit his job and take two years to
create this game. He did everything but the music, which he contracted for. It'll be
available for Oculus later.
Brent
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