Hmmm.  I meant soundwrapper (which I tried both with the winex command and 
wineserver--which I assume actually runs the program...)  Soundwrapper, btw, 
does work for other non-KDE apps, like Doom Legacy.

I just tried "artswrapper", and it doesn't seem to be doing anything useful.  
Mostly it just complains that artsd is already running.  :)

Any other suggestions?

Thanks,
-Jason


On Monday 23 December 2002 06:20 am, Praedor Atrebates wrote:
> By "soundwrapper" I take it you mean artswrapper?  If so, I would think
> that running a wine/winex app would merely require that you prepend the
> wine command with artswrapper:
>
> "artswrapper winex <game>"
>
> Have you tried this already?
>
> On Monday 23 December 2002 12:36 am, PlugHead wrote:
> [...]
>
> > I've got my KDE sound set, such that the sound server should "auto
> > suspend" after 5 seconds.  Note that I get no sound, what-so-ever, before
> > it times out.  After that, I get some sound, but it's so bad that I'd be
> > better off without...
>
> [...]
>
> > Given my experience with SDL games (like legacy doom), I'm convinced that
> > using "soundwrapper" might be the solution.  (Simply because the sound
> > defects seem very similar to what I heard with legacy doom, prior to
> > using soundwrapper.)  But, I have no idea how to use it with wine.  If
> > you have some insight into this, I'd greatly appreciate it...
>
> [...]

-- 

=========================
The only reason for walking into the jaws of Death is so's you can steal His 
gold teeth.
(Colour of Magic)


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