2016-09-14 23:53 GMT+02:00 Alexander Ilin <ajs...@yandex.ru>:
> Hello!
>
> 15.09.2016, 00:16, "Björn Lindqvist" <bjou...@gmail.com>:
>
>
>
> But you can download soft_oal.dll from the OpenAL soft package:
> http://kcat.strangesoft.net/openal-binaries/ Rename that file to
> OpenAL32.dll and put it in the same directory as factor.exe and the
> alut.dll file. Then it works for me. I think that means you only get
> "software" audio without hardware support so no 3d audio or any fancy
> features like that. But who cares. :) I don't think many sound cards
> supports OpenAL any way.
>
>
> Wow, it did work. I was able to run the "jamshred" demo. Thank you, Björn!
> Interestingly, I didn't hear any sound from that thing. Maybe it doesn't use
> alut after its initialization? : )
>
> The Space Invaders and the Balloon Bomber say they need the ROM files.
> Does anyone know where do I get those?

I don't know about jamshred, but you can run play-hello and if OpenAL
works it should say "Hello world". You can find the ROMs for Balloon
Bomber and other games here:

http://www.emuparadise.me/M.A.M.E._-_Multiple_Arcade_Machine_Emulator_ROMs/Balloon_Bomber/11301-download

(download at your own risk ;))

Then unzip to something like "C:/code/tmp/ballbomb" and set rom-root:
"C:/code/tmp/" rom-root set-global Then you can call run-balloon. On
Windows something is off with the timers so the cpu runs to fast which
makes the game unplayable. But it works well on Linux.


-- 
mvh/best regards Björn Lindqvist

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