--- In FairfieldLife@yahoogroups.com, "Stu" <[EMAIL PROTECTED]> wrote:
>
> I do this for a living.  I make inanimate objects have emotions and
> appear as if they are sentient beings.  Thats 90% of a film editor's
> work.
> 
> Like many attempts to create the illusion of a human the CGI girl 
will
> never have a soul.  That is not the way to create the artifice of a
> human.  What works best for most artists is to give the figure a 
story. 
> CGI girl does not have a story.  Creepy.  Bad art.  Yech!>>

Its a pity some of you CGI guys didn't take more anatomy classes for 
one thing. At the college where I teach graphic design and art (not 
much animation, but some) there is more and more emphasis at such 
colleges on making e-gamers and such like take more anatomy classes, 
fundamentals of design, painting, traditional illuatration, and color 
theory classes. The reason is that much of CGI work is shote. I am 
sure yours is better, you would then be in the minority. There is so 
much money spent on so much shit, it would be fantastic if someone 
spent as much money and as much time on a traditional animation 
(which typically gets 1/4 of the money and time) to see what would 
happen. I think it would be a work of art that would blow everything 
else out of the water for decades.

OffWorld


> 
> I don't have a soul either.  I don't know what a soul is.  Its 
another
> one of those iron age terms ignorant people used.  In those days 
people
> thought the brain was an organ designed to cool the blood.  The 
idea of
> a soul compensated for lack of knowledge.
> 
> I don't have a soul but I do have a story, and thats one of the 
things
> that makes me human.
> 
> s.
> 
> Mythos and Logos
> 
> 
> --- In FairfieldLife@yahoogroups.com, Duveyoung <no_reply@> wrote:
> >
> > http://cubo.cc/
> >
> > Move your mouse around to see her move.
> >
> > This was created by CGI -- not a real girl.
> >
> > Here's the question:  what's missing that is needed to make the
> > creepiness go away?
> >
> > A soul?
> >
> > Edg
> >
>


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