On 9 April 2011 09:09, john skaller <skal...@users.sourceforge.net> wrote: > > On 09/04/2011, at 2:19 PM, Erick Tryzelaar wrote: > >> Oiy, so I got the build system to compile with the iphone target, but >> I'm now thinking that this might not even work. The toolchain requires >> running flx and flx_pkgconfig, which is currently built for the target >> system, not the host. This means we can't actually run flx to compile >> a binary for the phone :( So, this is going to take some more time >> unfortunately. > > > Yeah, these should be built to run on the host .. but they have to target > the target. > > However RF can get away without any of these tools.. just use flxg > in a custom bash script.
I gave up on flxg a long time ago because I could never get the arguments right. I normally just use flx which fails, but not before giving me my cpp/hpp files which I compile in xcode. For the flx -> cpp phase I actually was using the mac version, but not on purpose. It could become intentional. > We also need to think about supporting multiple targets. For example > a Mac user may want to build code for the Mac AND for an iPhone. > So probably we need > > flx --target=iphone -c .... > > Even better a way to run the code on the emulator.. ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Felix-language mailing list Felix-language@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/felix-language