On 9 April 2011 09:09, john skaller <skal...@users.sourceforge.net> wrote:
>
> On 09/04/2011, at 2:19 PM, Erick Tryzelaar wrote:
>
>> Oiy, so I got the build system to compile with the iphone target, but
>> I'm now thinking that this might not even work. The toolchain requires
>> running flx and flx_pkgconfig, which is currently built for the target
>> system, not the host. This means we can't actually run flx to compile
>> a binary for the phone :( So, this is going to take some more time
>> unfortunately.
>
>
> Yeah, these should be built to run on the host .. but they have to target
> the target.
>
> However RF can get away without any of these tools.. just use flxg
> in a custom bash script.
>
> We also need to think about supporting multiple targets. For example
> a Mac user may want to build code for the Mac AND for an iPhone.
> So probably we need
>
> flx --target=iphone -c ....
>
> Even better a way to run the code on the emulator..

I don't think you can (easily). Basically for iphone stuff you're
looking at flxg, with the c++ compilation step being handled by xcode.
Although I may be being blinded by my own particular flx/iphone usage.

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