On Mon, Dec 23, 2019 at 8:24 PM Hendrik Leppkes <h.lepp...@gmail.com> wrote:

> On Mon, Dec 23, 2019 at 7:40 PM Artem Galin <artem.ga...@gmail.com> wrote:
> >
> > This enables DX11 support for QSV with higher priority than DX9.
> > In case of multiple GPUs configuration, DX9 API does not allow to get
> > access to QSV device in some cases - headless.
> > Implementation based on DX11 resolves that restriction by enumerating
> list of available GPUs and finding device with QSV support.
> >
> > Signed-off-by: Artem Galin <artem.ga...@gmail.com>
>
> Did you test this in combination of D3D11VA decoding and QSV encoding?
>


yes, it has been tested


> Historically, QSV failed at accepting the array-textures that are used
> by a D3D11 decoder, which is why this was not included.
>
>

right but not anymore,
therefore this patch.


> - Hendrik
>


regards
Max
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