On Thu, Jan 9, 2020 at 1:04 AM Hendrik Leppkes <h.lepp...@gmail.com> wrote:

> On Thu, Jan 9, 2020 at 12:32 AM Max Dmitrichenko <maxim....@gmail.com>
> wrote:
> > > Historically, QSV failed at accepting the array-textures that are used
> > > by a D3D11 decoder, which is why this was not included.
> > >
> > >
> >
> > right but not anymore,
> > therefore this patch.
> >
>
> Cool. Whats the requirement on that? New MFX library? Certain driver
> versions?
>
>
MFX library can be used as it is, as it used to be mostly driver issue
(which was extended in support and publicly released with several releases
already)

As such driver fix cannot be considered as major improvement - there is not
dedicated flag to check,
assumption with 2019/latest drivers should be: array-textures is working
and any deviation is regression to fix asap.

hope this explains


> - Hendrik
>

thank you for the comments,

my feedback to Artem: LGTM

regards
Max


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