On Tue, Mar 10, 2020 at 10:36 PM Soft Works <softwo...@hotmail.com> wrote:
> > > -----Original Message----- > > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > > Artem Galin > > Sent: Tuesday, March 10, 2020 5:10 PM > > To: FFmpeg development discussions and patches <ffmpeg- > > de...@ffmpeg.org> > > Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support > > > > Any comments on updated patch by link below: > > https://patchwork.ffmpeg.org/project/ffmpeg/patch/20200306130954.8938- > > 1-artem.ga...@gmail.com/ > > I don't see any comments there. > > I can help commenting below: > Allow selection of a specific DXGI adapter QSV can make use only one Intel's adapter for currently available HW, if changed in the future - this comment should be addressed. > Change filters to support mfxHandlePair Filters should come in next patches, This is initial implementation which will establish base for later filters change(s). > Allow deriving from D3D11VA hw context please explain more to this comment. > [...] > > > > >> > > > > Could you help me to reproduce this unusual behavior where texture > > > > need > > > not > > > > be the same for all frames in a frames context? > > > > > > It's the default behaviour of a D3D11 frames context; it only makes a > > > single array texture when you set a fixed size at the start > > > (specifically for the decode use-case which requires a single array > > > texture). So for example d3d11 + hwupload filter will do this. > > The D3D11 hardware context needs to be extended to support non-array > texture-pools. Otherwise a significant range of graphics devices would fail > to work (practically all that don’t have drivers supporting the most > recent SDK > versions. > > preferences of ffmpeg is to keep using array-texture and therefore goal of patch to add such implementation, Current QSV HW and drivers already support array-texture, no issue here. > softworkz > regards Max _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".