David W. Fenton wrote:
On 6 Apr 2006 at 9:28, Eric Dannewitz wrote:
David W. Fenton wrote:
I am very anti-iTunes for anything other than as a media player
(which I use it for). I won't use it for anything else because I
don't like the choices that have been made for me. For MIDI-to-WAV
conversion it's useless, since it uses the horrid QT instruments.
This is true about Quicktime Instruments, but, seriously, way would
you render a Midi using it?
The point is that I *wouldn't*, but it's the only option. That's why
I have a separate program that allows me to capture the output of any
of the MIDI synthesizers on my system (soft or hard).
No it's not. There are a number of ways to convert a Midi to a Wave NOT
using Quicktime.
From my point of view, a soundfont and a sample are the same thing --
you're taking a synthesizer and loading a selection of sounds into
it, rather than being stuck with the ones it came with. This can be
done either in software or in hardware. If it were done in hardware,
it would make the system much more efficient. If GPO's instruments
could be offloaded to a separate DSP on a soundcard, you'd not have
the awful problems that occur with loading up too many of them at a
time.
Synthesizer is a Synthesizer, not a sample player. Two different things.
I don't distinguish between soundfonts and samples.
Which is the problem. They are two different things.
http://en.wikipedia.org/wiki/Soundfont
"akin to sampling". Akin is not the SAME as sampling. GPO and others
have extensive samples of instruments in different ranges, dynamics,
etc. Soundfonts do not have all this detail.
Well, I've never used any. I don't know the terminology. All I meant
was that you're loading your instrument sounds from data stored in
files, rather than hard-encoded into a particular soft synth or ROM
on a soundcard.
Which is what a sample player does. But it is cheaper to dedicate a
separate computer to doing playback. Cause, basically, you are trying to
load as much stuff in memory and/or access it from a disk to allow for
seamless playback. I don't see how a card is going to help with that, as
it's really a memory/cpu thing. Unless you are proposing some sort of
card that holds its own storage medium, and processor to allow you to
upload and store all the samples.
For me, since I work with this stuff for a living, I dedicated a whole
computer to do it. I can easily run 30+ instruments on my Pentium 4
machine, and they sound great.
_______________________________________________
Finale mailing list
Finale@shsu.edu
http://lists.shsu.edu/mailman/listinfo/finale