> >And going the other direction, too. If you are in wide view, nudge > >something and it goes too far, the intuitive thing to do (for my > >intuition at least!) would be to nudge it back, then zoom in > and nudge > >it again. If it nudged the same distance in the score I would be > >complaining about it. > > REALLY!? you mean when you are dealing with the look of the > score you think it is better to change view percentages?
Better than what? > in my view, it is best to do as much as possible at the same > view so that what you see is on the same scale as much as > possible. this ensures a much greater consistency. and you > can work quicker, not having to zoom in and out and drag teh > page as often. then for the few cases where you need a more > fine view, you zoom in. Well, that's just what I was saying, "when you need a more fine view you zoom in." And when you do zoom in you want finer control of movement. > in my experience, the types of collisions that you need to > move things for are very often on a similar scale (distance > between items on score, not screen), therefore it seems to em > to make sense that the default be to move by "score" distances. To quote you: "REALLY!?" The nudge of a fingering number in front of a notehead is very small since I autoplace them with a metatool. Moving an expression is often much larger. Moving a barline might be another distance entirely. Jari's suggestion that this be an option seems best for the variety of methods. _______________________________________________ Finale mailing list Finale@shsu.edu http://lists.shsu.edu/mailman/listinfo/finale