Does anyone have an insight on why the hack being used for freeglut
fails when applied to the molmol package? Specifically, if you change the
line...
+ -lSM -lICE -lm -lc -lGLU -lGL -lGLw -lmx
in the molmol.patch file to...
+ -lSM -lICE -lm -lc -lGLU
-Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
-lGLw -lmx
...the build still fails. The failure occurs now as...
Undefined symbols:
"_glFogfv", referenced from:
_SgOGLSetColor in libsg.a(OGLColor.o)
"_glFlush", referenced from:
_SgOGLFlushFrame in libsg.a(OGLView.o)
"_glLineStipple", referenced from:
_SgOGLSetLineStyle in libsg.a(OGLLine.o)
"_glGetIntegerv", referenced from:
_SgOGLClear in libsg.a(OGLClear.o)
...on the final linkage of the molmol program. I don't see why this should
be failing and wonder if we are tickling a totally different bug in Xcode 3.0
here.
Thanks in advance for any comments.
Jack
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