If you don't have the X11 SDK installed it would be hard to build 
anything X11ish.  Check in /usr/X11/include .

If those headers are indeed present on your system, see if maybe you 
need to add an explicit -I/usr/X11/include via e.g. SetCPPFLAGS

Koen van der Drift wrote:
> Ah, thanks - I probably don't have the X11 SDK installed, I will have to 
> check when I'm back home tonight. Or could it be related to having X11 
> installed from http://xquartz.macosforge.org/trac/wiki (I have 2.1.1) ?
>
> - Koen.
>
>
> -----Original Message-----
>   
>> From: Alexander Hansen <[EMAIL PROTECTED]>
>> Sent: May 22, 2008 8:04 AM
>> To: Koen van der Drift <[EMAIL PROTECTED]>
>> Cc: "fink-devel@lists.sourceforge.net Devel" 
>> <fink-devel@lists.sourceforge.net>
>> Subject: Re: [Fink-devel] GL/gl.h in which package?
>>
>> Right.  They're provided with X11; for non-X11 packages there's a  
>> system Framework (from the OpenGL SDK).
>>
>> On May 22, 2008, at 7:49 AM, Michal Suchanek wrote:
>>
>>     
>>> Probably x11-dev or system-x11-dev.
>>>
>>> Look at the info of freeglut which is a minimal GL package, or at the
>>> package that misses the header which would be qt4 in this case.
>>>
>>> HTH
>>>
>>> Michal
>>>
>>> On 22/05/2008, Koen van der Drift <[EMAIL PROTECTED]> wrote:
>>>       
>>>> In a new package I'm working on, I get the following error during the
>>>> build phase:
>>>>
>>>> /sw/lib/qt4-x11/include/QtOpenGL/qgl.h:72:20: error: GL/gl.h: No such
>>>> file or directory
>>>> /sw/lib/qt4-x11/include/QtOpenGL/qgl.h:74:23: error: GL/glu.h: No  
>>>> such
>>>> file or directory
>>>>
>>>> Which package provides these headers, so I can add them to the
>>>> BuildDepend list?
>>>>
>>>> thanks,
>>>>
>>>> - Koen.
>>>>
>>>>
>>>>
>>>>         
>>
>   


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