Mark, thanks for starting an interesting topic.I'd like to highlight a 
connection between question 2, and the title of this session, and some dynamics 
of story formation.> 2. Are there types or kinds of information that are not> 
encompassed by the general theory of information (GTI)?If you're referring to 
your specific theory, its ontology seems promising, from the perspective of 
narrative mechanisms. In a story, similar to your GTI model, the representable 
elements are only a portion of the whole phenomenological system (your 
principle 4, I think). Also important to narrative is the impetus and ability 
to transform, in the manner you describe (principle 2). For a story, this 
transformation is a central feature, the residue of which can be found in its 
actual structure. Your distinction between explicitly representable elements, 
and the overall phenomenon, strikes me as important.This is why: in stories, 
there are also non-explicit, non-represented phenomenological elements that 
affect the process of narrative formation, and therefore its information 
structures. In fact, I would go further to say that such transformations would 
not be possible without these virtual entities. Ted touched upon this aspect 
below, and I would like to extend his observation to example that you (Mark) 
unconsciously provided, at the start of the session:> But just as particle 
physics finds it handy to have virtual particles and transcendent symmetries 
over> them, so will we have information types that do not touch the world in an 
observable way; these will > be required to support clean laws of behavior, yet 
to be convincingly proposed.Let me focus on the influence of virtual entities, 
for a moment. I could write a long the explanation about the role of 
anticipative inference in stories, but here's a more enjoyable example of the 
same behavior:> *INFORMATION: MYSTERY SOLVING*> > *Mark Burgin*> Professor & 
Visiting Scholar> Department of Mathematics> University of California at Los 
AngelesEveryone that has posted towards this topic so far has been compelled, 
in some way, to generate information structures. This is explicitly expressed 
as emails in a browser window. But much of the impetus for creating that 
residue is non-explicit. Aside from everyone's personal urges, an important 
driver has been the prospect of a mysterious space, one that needs to be 
filled. Mark launched this session by proposing that an artifact is wanted, and 
seven of us have already been stirred to assemble ideas that climb towards that 
unwritten space. Some already-established, explicit structures have been used 
in the process, such as past theories, and the use of English words on this 
page. But if those safe forms could satisfy Mark's space of mystery, without 
any formulative effort from us, I don't think we would have bothered to compose 
our messages.In the story ecosystem, the drive to assemble a structure (if a 
writer) or consume it until the final sentence (if a reader), is key. In both 
cases, the impetus strives towards a shape that has not yet been formed, but 
aspects hinted at. This seductive pull seems to be stimulated by the 
interaction between multiple ontological contexts, and structural tensions 
between them, as well as inferences that there are some central, cohering 
artifacts that do not yet exist, but should. For this reason, Ted's quantum 
analogy is apt, as is Mark's reference to the way an information system 
leverages its own parameters. In stories, the collective, projected information 
structures of the emerging tale exert a pull over its explicit elements, as 
they are forming, and also causing them to form.So in response to question 2, I 
suggest the inclusion of the virtual and tentative factors that stimulate the 
assembly of information structures - some of which can be seen in a tantalizing 
nature of 'mystery solving.'                                     
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