Hey Jim,

Unity, and similar socket servers (WebORB's messaging framework, ElectroServer, 
etc) all use XMLSocket to perform communication AFAIK. This can pose problems 
with firewalls between the client box and the server unless communication 
occurs on open ports. Also, communication is limited to text. Serialization of 
objects into text is quite possible, but you won't be able to transmit 
media-related data such as images (unless encoded), video or audio.

FMS not only allows the ability to broadcast text to other users and the 
server, but also supports video (incl. webcams) and audio (incl. microphones). 
Many of the native ActionScript objects have special features that work with 
FMS, and are documented quite well. The server supports storing objects, media 
and session data in files so they can persist between sessions. FMS is limited 
insofar as serverside scripts must be written in a dialect of ActionScript that 
resembles AS1. You might not even consider that a limitation, as it is quite 
functional and scripts don't have to be too big most of the time, just don't 
expect a rich OOP language to work with. 

FMS has a free version (up to 10 users) and other pricing plans exist to scale 
with any project you may have planned. Some see the prices as too expensive, 
but for any serious project they're really quite reasonable.

Hope that helps,
Scott

-----Original Message-----
From:   [EMAIL PROTECTED] on behalf of [EMAIL PROTECTED]
Sent:   Thu 5/4/2006 4:32 PM
To:     flashcoders@chattyfig.figleaf.com
Cc:     
Subject:        [Flashcoders] Unity vs Flashcom for chat and messaging

Hi
Developing an online chat system and am considering using either flashcom or 
Moock's Unity server.

other than the price, ca anyone tell me what the pro's and cons are for the two 
options?

Thanks in advance
Jim Bachalo

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca
--------------------------------------------
"...all improvisation is life in search of a style."
             - Bruce Mau,'LifeStyle'
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