Thanks, Asai. We just tried to test in another copy of Flash and still got that crash. Here's my code. Something may have changed that we can't see:
System.security.allowDomain("http://216.235.91.30"); //System.security.allowDomain("http://www.live365.com/"); var up:Boolean = false; var reloadInt:Number; function createLoaderText(output){ _root.createEmptyMovieClip("loader_mc",1000); loader_mc.createTextField("p_txt",1100,60,6,160,20); loader_mc.p_txt.text = output; var loadingFmt:TextFormat = new TextFormat(); loadingFmt.font = "My Font"; loadingFmt.color = 0xFF9900; loadingFmt.bold = true; loader_mc.p_txt.embedFonts = true; loader_mc.p_txt.setTextFormat(loadingFmt); loader_mc.onEnterFrame = function(){ if(up == false){ this.p_txt._alpha -= 5; if(this.p_txt._alpha <= 0){ up = true; } }else{ this.p_txt._alpha += 5; if(this.p_txt._alpha >= 100){ up = false; } } } } var radio:Sound = new Sound(); var volume:Number = 50; var marker:MovieClip = volume_mc.slider_mc; var volTrackFactor = volume_mc.track_mc._width/100; var stopped:Boolean = false; var trackLoaded:Boolean; vumeter_mc.stop(); function playRadio(){ radio.stop(); delete radio; if(!loader_mc){ createLoaderText("loading"); } mute_mc.gotoAndStop(1); volume_mc.slider_mc._x = volume_mc.track_mc._x + volume_mc.track_mc._width/2 - 10; stopped = false; radio = new Sound(); radio.setVolume(volume); radio.loadSound("http://216.235.91.30:80",true);//http://216.235.91.30:80 OR http://www.live365.com/play/signonsandiego/pro stop1_btn.enabled = true; stop1_btn._alpha = 100; play1_btn.enabled = false; play1_btn._alpha = 30; var lastPosition = 0; vumeter_mc.onEnterFrame = function(){ if(radio.position > 1 && stopped==false && radio.position > lastPosition){ lastPosition = radio.position; clearInterval(reloadInt); loader_mc.removeMovieClip(); vumeter_mc.play(); }else{ if(!loader_mc){ createLoaderText("buffering"); } vumeter_mc.gotoAndStop(1); } } reload(); } function stopPlay(){ delete vumeter_mc.onEnterFrame; clearInterval(reloadInt); loader_mc.removeMovieClip(); mute_mc.gotoAndStop(1); vumeter_mc.gotoAndStop(1); stopped = true; radio.stop(); play1_btn.enabled = true; play1_btn._alpha = 100; stop1_btn.enabled = false; stop1_btn._alpha = 30; } play1_btn.onRelease = playRadio; stop1_btn.onRelease = stopPlay; marker.onPress = function ():Void { this.startDrag(false, 0, this._y, volume_mc.track_mc._width-10, this._y); this.onMouseMove = function():Void { mute_mc.gotoAndStop(1); volume = Math.floor(this._x/volTrackFactor); radio.setVolume(volume); updateAfterEvent(); } } marker.onRollOver = function(){ marker.gotoAndStop(2); } marker.onRollOut = function(){ marker.gotoAndStop(1); } marker.onRelease = marker.onReleaseOutside = function():Void { this.stopDrag(); delete this.onMouseMove; } var mute:Boolean = false; mute_mc.onRollOver = function(){ mute_mc.gotoAndStop(2); } mute_mc.onRollOut = function(){ if(mute){ mute_mc.gotoAndPlay(3); }else{ mute_mc.gotoAndStop(1); } } mute_mc.onRelease = function(){ if(mute==true){ mute_mc.gotoAndStop(1); mute = false; marker._x = volume_mc.track_mc._x + (volume_mc.track_mc._width/(100/volume)); radio.setVolume(volume); }else{ mute_mc.gotoAndPlay(3); mute = true; radio.setVolume(0); marker._x = volume_mc.track_mc._x; } } playRadio(); function reload(){ reloadInt = setInterval(function(){if(radio.position < 1){stopPlay(); playRadio();}},6000); } stop(); On 6/16/06, Asai <[EMAIL PROTECTED]> wrote:
Nothing I've heard of, but that's not saying much. Why don't you post the code?
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