ummm correct me if im wrong but onRelease you are passed an event object that contains the target of the event?
so: funciton addChild( txt:String ):Void { // make new mc, with a text field and set the txt myNewMc.onRelease = Delegate( this, onMenuRelease ); { function onMenuRelease( event:Object):Void { event.target.myPropertyOfmyNewMc = somevalue; } I could be wrong however... Mike On 09/06/06, Jeff Jonez <[EMAIL PROTECTED]> wrote:
This is exactly what I was looking for, cheers Mark and Morten! > > myNewMc.onRelease = Delegate( this, onMenuRelease, myNewMc ); Previously, I kept a reference to my class in mc variable, which wasn't so bad codewise... not sure if there are other side effects to doing that. Re: Matt > can you not add your children in a loop? The children or menu items are added and removed dynamically by calling add/remove child ( and then I animate them on and off) from some other class that wants to use the menu _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com