ummm correct me if im wrong but onRelease you are passed an event object
that contains the target of the event?

so:

funciton addChild( txt:String ):Void
{
 // make new mc, with a text field and set the txt
 myNewMc.onRelease = Delegate( this, onMenuRelease );
{

function onMenuRelease( event:Object):Void
{
   event.target.myPropertyOfmyNewMc = somevalue;
}

I could be wrong however...

Mike

On 09/06/06, Jeff Jonez <[EMAIL PROTECTED]> wrote:

This is exactly what I was looking for, cheers Mark and Morten!
> >   myNewMc.onRelease = Delegate( this, onMenuRelease, myNewMc );

Previously, I kept a reference to my class in mc variable, which
wasn't so bad codewise... not sure if there are other side effects to
doing that.

Re: Matt
> can you not add your children in a loop?

The children or menu items are added and removed dynamically by
calling add/remove child ( and then I animate them on and off) from
some other class that wants to use the menu
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