going a bit offtopic here, but isnt polymorphism a non-issue in both flash
and java? People talk about like there can be such a thing in these
languages,
which isn't really true. It seems a bit silly to call something polymorphism
just because its implementing some interfaces.

oh well, that probably didn't make any sense i suppose,
im not getting any decent sleep lately :)

greets,
Meinte

On 8/25/06, Ricardo Sánchez <[EMAIL PROTECTED]> wrote:

Ok, I see its not so easy for everyone. Can anyone point out some
tutorial-like examples on internet or books. I know a lot of theory
(inheritance, polymorphism...) but I would like to see more applications
for
it so I can be more confident when I use it.



On 8/24/06, slangeberg <[EMAIL PROTECTED]> wrote:
>
> My main motivation for this stuff in Flash is so that my code actually
> gets
> checked by the compiler, vs. Flash's crappy built-in code-checking for
the
> stage. That is, it will tell me if I've mis-spelled something, created
> duplicate variables, the list goes on...
>
> In addition, I write my classes in FlashDevelop, which gives you code
> completion. Which means when I start to type:
>
> > import mx.
>
> I get a listing of all packages that Macromedia's written, instead of
> looking for stuff in the help (that's fun).
>
> And best yet, when I type:
>
> var sBigD:ScottsSuperHugeOne = new SuperHuge();  //just a little
> poly-morphism thrown in there (huck-huck) ;)
>
> and I type:
>
> > sBigD.
>
> I get a list of every function in my class, as well as its signature
> (params
> & types).
>
> I'm only talking about FlashDevelop here. Guess I'm spoiled by Java &
.NET
> which have instance access to API's at your finger tips (when in the
right
> IDE's).
>
> I'm just trying to find a better and efficient way to go. Way open to
> suggestions!
>
> -Scott
>
>
> On 8/24/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote:
> >
> > OOP and Flash is indeed tricky to fully grasp. It has become easier
and
> > more
> > natural to implement OOP techniques on AS3 though.
> >
> > @Neo: Completely agree with you.
> >
> > On 8/24/06, neo binedell <[EMAIL PROTECTED]> wrote:
> > >
> > > I'll tell you a little secret about OOP.
> > >
> > > Don't sweat it.
> > >
> > > Sometimes the model jumps out at you but other times you
> > > have to find it. How to find it? Write something that does
> > > what you want. Then refactor it once you have a better idea
> > > of how it works. The more you do that the more certain patterns
> > > and approaches crystalise for you.
> > >
> > > I think there's too much over-engineering going on in general
> > > as some people seem to think implementing all the latest patterns
> > > on even the smallest project makes them good developers.
> > >
> > > I've been guilty of it myself a couple of times, writing frameworks
> > > where a couply of focused classes would have sufficed.
> > >
> > > OOP should be fun if you do it right and don't sweat it when
> > > it turns into a dick swinging contest, just make up pattern names.
> > >
> > > I quite like the Absolver pattern ;p
> > >
> > > cheers
> > > ~neo
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> Ricardo
> > > Sánchez
> > > Sent: 23 August 2006 06:34 PM
> > > To: Flashcoders mailing list
> > > Subject: [Flashcoders] OOP methodology and flash. I'm loosing my
> > faith...
> > >
> > > ... well, not really but I thought it was good as I title
> > >
> > > I always use OOP for my flash projects but, even if I find it easier
> > than
> > > timeline coding, I dont know if I'm taking all the advantage of OOP.
> I'm
> > > not
> > > even sure if I am aplying the correct patterns for every problem.
> > >
> > > My insecurity probably has to do with the lack of normal work OOP
> flash
> > > examples. For example the typicall top menu/content web. How can OOP
> be
> > > applied to that?
> > >
> > > I guess I find a gap in the theory of knowing how to link the
symbols,
> > > movieclips, timeline and graphics in flash with the code in external
> > > files.
> > >
> > > Am I opening a can of worms?
> > >
> > > Thanks.
> > > _______________________________________________
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
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> > >
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> > > To change your subscription options or search the archive:
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> > >
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> > _______________________________________________
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> > To change your subscription options or search the archive:
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> >
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>
>
>
> --
>
> : : ) Scott
> _______________________________________________
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> To change your subscription options or search the archive:
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>
> Brought to you by Fig Leaf Software
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