I have a sequence of 3D bitmaps - its an object rotating 360 degrees. I've put the frames in a MC. Right now I have code that tracks the mouse and depending on if the mouse moves in +x or -x the frames go forward or backward. But, what I really want is for the MC to be controlled by a click drag - so it looks like you are rotating the object with the mouse. Can anyone give any advice? It seems like a very simple thing to accomplish, but I'm a 3D animator, not an actionscripter and I just can't wrap my brain around this one.
When the user clicks the area, you save the main stage _xmouse to any other auxiliary variable. Then, when the user moves the mouse, if you subtract the saved/original _xmouse from the current new _xmouse, you will get the ammount of 'pixels' it should move (then you have to translate that to how many frames you want your animation to skip forward/backward).
Zeh
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