Danno, that is really cool, I will try that but I have done it, I made a site 
template that, when a button is clicked it dispatches an Event...but I had the 
hardest time doing it.  I am looking for a simple way to do it that works in a 
Class. without worrying about scope.  Mine relies heavily upon scope.  Anyone 
have any example?  Thanks, V


---------- Original Message ----------------------------------
From: Dan Rogers <[EMAIL PROTECTED]>
Reply-To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com>
Date:  Tue, 26 Sep 2006 20:55:32 -0700

>Vic, if you've ever used the XML or NetStream classes... it mimics  
>those types of event updates.  For example...
>
>var xmlData = new XML();
>xmlData.onLoad = function () {
>       // gets invoked by the XML instance
>}
>
>So if you delegate the onLoad method, you get something like this:
>
>xmlData.onLoad = Delegate.create(this, xmlDataLoad);
>
>... which is essentially what I am trying to do with my own classes.   
>Another reason I like delegating events this way, is that the  
>compiler will catch typos in the names of the event functions, so I  
>am not searching around trying to figure out why a certain event is  
>not firing.
>
>-Danro
>
>
>On Sep 26, 2006, at 7:06 PM, vic wrote:
>
>> Hey Dan, I like the way you do it, its pretty simple.  But here is,  
>> what probably will be an incredibly stupid question:
>>
>> How do I capture the event?  Thanks, V
>>
>> I personally use an extremely simplified way of dealing with events.
>> I've used EventDispatcher before, but it feels like overkill most of
>> the time.  I realize my method has no ability to multicast events,
>> but it's quick, easy to read and gets the job done.
>>
>> Here's an example:
>>
>> ___________________________
>> // WidgetManager.as
>>
>> import mx.utils.Delegate;
>>
>> class WidgetManager {
>> private var _widget1:Widget;
>> private var _widget2:Widget;
>>
>> public function WidgetManager (timeline:MovieClip) {
>> _widget1 = new Widget(1, timeline.widget1_mc);
>> _widget1.clickEvent = Delegate.create(this, widgetClick); // add event
>>
>> _widget2 = new Widget(2, timeline.widget2_mc);
>> _widget2.clickEvent = Delegate.create(this, widgetClick); // add event
>> }
>>
>> private function widgetClick (eventObj:Object):Void {
>> trace("widget " + eventObj.id + " was clicked");
>> eventObj.target.clickEvent = null; // remove event
>> }
>> }
>>
>> ___________________________
>> // Widget.as
>>
>> import mx.utils.Delegate;
>>
>> class Widget {
>> public var clickEvent:Function; // event method
>> private var _id:Number;
>> private var _buttonMC:MovieClip;
>>
>> public function Widget (id:Number, mc:MovieClip) {
>> _id = id;
>> _buttonMC = mc;
>> _buttonMC.onPress = Delegate.create(this, buttonPress);
>> }
>>
>> public function buttonPress ():Void {
>> clickEvent({target:this, id: _id});
>> }
>> }
>>
>>
>>
>>
>> On Sep 26, 2006, at 12:09 PM, Sean Scott wrote:
>>
>>> Hi All!,
>>>
>>> wondering if someone can point me in the right direction.  I am  
>>> trying
>>> to find a ASBoradcast / Event Dispatcher light model for my app.
>>>
>>> Basically i have a number of MCs that will have to either react to
>>> events being broadcast or broadcast their own.
>>>
>>> I have Essential AS2 by Colin Moock.  Trying to find something i can
>>> import and maybe pass scope to it, vs have my main class extend it.
>>>
>>> I've googled, searched the archived and exausted my more talented
>>> flash developer friends.
>>>
>>> Thanks,
>>> Sean
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>>>
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>>
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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>
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