Hi, very interesting, ill be sure to test this out! greetz JC
On 10/16/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
Hello everyone, I had a really big issue recently, when I realized that the performance of a large-scale game I built in Flash dropping substantially after 1/2 hour of gameplay, to the point where the game became waaaay too slow to play. After exhausting tests I found out that this was caused by the extended use of Delegates with parameters (I always make sure I don't leave garbage sitting around when I destroy objects of all of my classes, so that was not the issue). Spending one week on this, I managed to spot the problem and find a solution, writing a new Delegate class that was taking care of cleaning up function objects. I thought this would interest quite a few people, so I wrote an article on this. You can read at www.zefxis.gr/article-delegates. You can also download the Delegate class I wrote and use it for you projects. I would appreciate any comments on this! Thanks, Dimtirios _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com