I vote for Java/OpenGL. Skip on Processing -- it's way too limiting unless you drop their IDE and directly import the related jars. I recently completed a project using LWJGL (http://www.lwjgl.org) and it was blistering fast. In fact, I'm going to be open-sourcing it sometime today if you're interested. It was a game, but I wrote lots of code that could be applied anywhere, including tweening and shape primitive drawing tools.
Scott On 07/12/06, Danny Kodicek <[EMAIL PROTECTED]> wrote:
> Which makes me ask: if you're developing a visualization > product that requires intense graphical animation with > quality scripting abilities....what products are out their to > do this? Flash is close > but is there something that provides more quartz-like animations? I have no idea what Quartz is, but Director is a quality package with excellent scripting capabilities and accelerated 3D. Danny _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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