I vote for Java/OpenGL. Skip on Processing -- it's way too limiting
unless you drop their IDE and directly import the related jars. I
recently completed a project using LWJGL (http://www.lwjgl.org) and it
was blistering fast. In fact, I'm going to be open-sourcing it
sometime today if you're interested. It was a game, but I wrote lots
of code that could be applied anywhere, including tweening and shape
primitive drawing tools.

Scott

On 07/12/06, Danny Kodicek <[EMAIL PROTECTED]> wrote:
> Which makes me ask:  if you're developing a visualization
> product that requires intense graphical animation with
> quality scripting abilities....what products are out their to
> do this?  Flash is close
> but is there something that provides more quartz-like animations?

I have no idea what Quartz is, but Director is a quality package with
excellent scripting capabilities and accelerated 3D.

Danny

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