Instead of:
1. Creatives: Make things look pretty.
2. Developers: Make things work.
How about:
1. Creatives: Design the end user experience - ie - *everything* that
the user actually sees and uses.
2. Developers: Make the application work so the user doesn't have to
think about it.
3. Someone like you: (I hope) both
I don't really understand your question though. Sounds to me that
you'd rather be 'respected' as a developer than a designer for some
reason. Who is 'discounting' you as being a creative anyway? What
exactly is wrong with being a creative?
I'm in what sounds like a similar position (being one of only 2 flash
people at a design / .NET company), and have no lack of respect from
either the developers or the creative because they can both see that
I can do both jobs.
On 20/12/2006, at 1:32 PM, Ed Haack wrote:
For all those reading this that are Flash Application Developers...
and
have C# and/or Java coders in-house...
How do you deal with not being disrespected and discounted merely as a
CREATIVE? Creatives are 50% of the project, and Developers the other
50%. But, how do you communicate with the rest of your company what it
is you do, and in fact, the classes and structure of a Flash
Application
are just as, if not more, complex than anything C# or Java can dish
up.
As both a C# and AS coder, I'm finding it very frustrating to face
daily
questions about what the differences are between creative/designers
and
developers. My rule of thumb is this:
1. Creatives: Make things look pretty.
2. Developers: Make things work.
Problem is, I'm accused of not being very "PC" with this statement...
but do I just give up, and make components for creatives to use? Who
would just wind up asking more questions about how to use the
component.. and I'd have to wire up the events anyway.
What are your solutions to dealing with this real life problem?
- EH
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