> Thanks Danny!
> There is a prize involved, but no money. I mean users do not 
> pay for this.
> 
> I'll take a look at the  SHA-1 algorithm.
> Of course hackers will be able to find the encryption string 
> by "decompiling" the SWF.
> So I might need some code obfuscation, which I'm not a big fan of.

Be aware that once you're allowing for hackers getting into your game, just
hacking into the server communication is not your only problem: they may
find ways to cheat the game without touching that code. As a simple example:
suppose you have a space invaders game with a function 'destroyShip', if
they invoke this function they might be able to increase the score
'legitimately'. Look into the history of MMORPGs to see the number of
ingenious methods hackers have found to cheat their way in (my favourite is
the story of the rogue carpenters who held characters to ransom by building
wardrobes around them)

Danny

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