Hmmm, many new techniques, I may have to play around with that code for a bit if it alright with you?
Paul Vdst ----- Original Message ----- From: "Alain Rousseau" <[EMAIL PROTECTED]> To: <flashcoders@chattyfig.figleaf.com> Sent: Thursday, March 01, 2007 2:38 PM Subject: RE: [Flashcoders] Set Interval Question > You should rethink your approach, > > I believe it will be easier to just > > start a fade in, > wait 10 seconds, > fade out. > > When the fade out is complete start over with another picture. > > untested code below : > > import mx.transitions.Tween; > import mx.transitions.easing.*; > > var curID = 0; > fadeIn(); > > function fadeIn() { > curID++; > var curMC:MovieClip = "image" + curID; > myTween = new Tween(curMC, "_alpha", Strong.easeIn, 0, 100, 1.5, > false); // or something like that > myTween.onMotionFinished = Delegate.create(this, pauseImage); > } > > function pauseImage() { > setTimeout(fadeOut, 7000); > } > > function fadeOut() { > var curMC:MovieClip = "image" + curID; > myTween = new Tween(curMC, "_alpha", Strong.easeOut, 100, 0, 1.5, > false); > myTween.onMotionFinished = Delegate.create(this, fadeIn); > if (curID < 6) curID = 0; // we start back at the first image > } > > HTH ! > > Alain > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Paul V. > Sent: 1 mars 2007 14:46 > To: Flash Coders; Flashnewbie Mailing List > Subject: [Flashcoders] Set Interval Question > > Hello Again, > I have a setInterval issue/question, here it is. I set a main timer. 10 > seconds. In that 10 second interval, I load, fade in, pause on, and fade > out, that image. That is working mostly fine. Accept I have a seperate > setInterval starting for the images fade in and fade out functions (1.25 sec > * 2). And have it pausing for the remainder which should be 7.5 seconds. > Problem is it doesn't work out, and by the 4th or 5th image it is noticably > offset. I am guessing this is because of the time it takes to process the > code, didn't seem likely at first, but It is not off by much, and it seems > to be increasing marginally which means that not much, becomes significant. > Long story short, well...point being that I want to be able to call the main > timer, and tap into it at 0-1.25 seconds and then again at 7.5 -10 seconds > to run the image fade in and fade out. Can I do this, from > > variableName = SetInterval (function, 10000); > > use the running timer for other functions? > > Thanks again. > If you need clarification about just what the heck I am trying to say. I > can send in some code. > > Thanks, > > Paul Vdst > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training http://www.figleaf.com > http://training.figleaf.com > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.446 / Virus Database: 268.18.5/706 - Release Date: 2007-02-28 > 16:09 > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.446 / Virus Database: 268.18.5/706 - Release Date: 2007-02-28 > 16:09 > > > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com