>> 10 seconds. In that 10 second interval, I load, fade in, pause on, >> and fade out, that image. That is working mostly fine. Accept I have >> a seperate setInterval starting for the images fade in and fade out >> functions (1.25 sec * 2). And have it pausing for the remainder which >> should be 7.5 seconds. Problem is it doesn't work out, and by the 4th >> or 5th image it is noticably offset. I am guessing this is because of >> the time it takes to process the code, didn't seem likely at first, >> but It is not off by much, and it seems to be increasing marginally >> which means that not much, becomes significant. Long story short, >> well...point being that I want to be able to call the main timer, and >> tap into it at 0-1.25 seconds and then again at 7.5 -10 seconds to run >> the image fade in and fade out. Can I do this, from
Honestly, just use any other tweening extension instead. They'll mostly (all?) let you use delays that are properly synced without having to resort to setIntervals at all. You can chose MC Tween, lmc tween, Tweener, Fuse Kit, Animation Package, etc. You'll be doing a favor to yourself when you stop using setIntervals and complex events for something that's supposed to be so simple. Zeh _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com