> What I'm wondering is where does that XML code go?  just into a window
> in the IDE so you can copy and paste and use in your code,or in a
> framescript, or does it write out an XML file? Anyone know?

If the screenshots of past presentations (available on a few blogs) are
any indication: one can simply "copy" the timeline tweenings then paste it
on the code itself (it pastes XML data). The XML data gets read by some
class/method and transformed into executable tweenings (it just gets
parsed, no secret here, after all, anyone can do this with simple XML data
and any tweening class). So yes, the XML is on the code itself.

Personally, I think it's a pretty bogus feature, one of those things that
look nice on paper but when you stop to look at it it's far from useful
except on extremely specific cases and still far from the magic that will
save lives like many people tend to think it is. It's still better to
either use direct code tweening where it fits, or use timeline tweening
where it fits (animated characters and so on). But it's not out yet, so I
don't know if I've missed something.


Zeh

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