> What I'm wondering is where does that XML code go? just into a window > in the IDE so you can copy and paste and use in your code,or in a > framescript, or does it write out an XML file? Anyone know?
If the screenshots of past presentations (available on a few blogs) are any indication: one can simply "copy" the timeline tweenings then paste it on the code itself (it pastes XML data). The XML data gets read by some class/method and transformed into executable tweenings (it just gets parsed, no secret here, after all, anyone can do this with simple XML data and any tweening class). So yes, the XML is on the code itself. Personally, I think it's a pretty bogus feature, one of those things that look nice on paper but when you stop to look at it it's far from useful except on extremely specific cases and still far from the magic that will save lives like many people tend to think it is. It's still better to either use direct code tweening where it fits, or use timeline tweening where it fits (animated characters and so on). But it's not out yet, so I don't know if I've missed something. Zeh _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com