What you can also do is create a nested MovieClip and load your image on
that. That way, you set your handlers on the parent clip and don't have to
worry about when it loads.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Friday, April 06, 2007 11:01 AM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] attaching an event to a movie clip

You have to wait for the clips to fully load before assigning any
behaviors - otherwise the behaviors, like onRollover get overwritten
when the image finally loads.

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 

>>-----Original Message-----
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Gustavo Duenas
>>Sent: Friday, April 06, 2007 1:43 PM
>>To: Flashcoders@chattyfig.figleaf.com
>>Subject: [Flashcoders] attaching an event to a movie clip
>>
>>Hi , Ok it doesn't sound as simple,
>>
>>I've created a series of empty movieclips which loads pics 
>>from an array, so far it loads perfectly but I can attach to 
>>the newly created movie clip any kind of events.
>>
>>I'm using this.
>>
>>stop();
>>
>>var models = new Array();
>>
>>models = [ "model1", "model2", "model3", "model4"];
>>
>>trace(models.length);
>>for (i=0; i<models.length; i++){
>>      movieName=models[i];
>>      var newMC= this.container1.createEmptyMovieClip(movieName, 0+i);
>>      newMC.loadMovie("models/"+movieName+".jpg");
>>     newMC._x=100*-i;
>>      newMC._y=100*i;
>>      trace (newMC);// so far works until here, creating the 
>>movieclips and loading the pics inside then and assigning 
>>them a respective value for x and y
>>
>>///from now on, I got the problem, it appear that can't 
>>accept any event in the movie clips
>>      newMC.rollOver= function(){
>>              trace("hello");
>>      }
>>      
>>}
>>
>>I hope you got it...because I'm still dont get it.
>>
>>Regards
>>
>>
>>Gustavo Duenas
>>
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