I think that's what happens in Flash too (including older versions of
Flash...) with timeline tweens, etc...
If your character is over a solid background, you could tween the Tint
rather than the alpha. Again, in AS2, this less resource hungry than
alpha tweens, so a nice workaround.
Andrew Sinning wrote:
Our artist made an animated character by over-lapping different body
parts. Strange thing, when I fade out the character using an
alpha-tween of the outer-most clip, I can see the overlapping parts at
the joints. It's like the alpha is affecting the individual parts
within the movieClip rather than being applied to the composite
movieClip. This is in AS2, and I just use the mx.transitions Tween
class. I guess to cacheAsBitmap before doing the tween, but shouldn't
alpha be applied to a composited clip by definition? I can't think of
any reason why you would ever want an alpha effect to apply to the
individual parts within a movie clip. I mean, if I wanted that effect
I would set the alphas of the individual parts, right?
Thanks.
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Glen Pike
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www.glenpike.co.uk <http://www.glenpike.co.uk>
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