A few years ago, I went to work at a company and a guy had written an
AS2 variable height data grid component. It was over 2000 lines of code
in 3-4 classes. It had bugs and it was slow to render. He had been
working on it for over two months.
I sat down and wrote a variable height data grid with the same exact
functionality in 41 lines of AS1 in about 2 hours. No bugs, instant
rendering.
While the above example is a far cry from 3k vs 8k, the point I'm making
is if the extra lines of code aren't benefiting you, why compile them?
For most purposes, TweenLite gets the job done. If you're doing
Papervision 3D and need bezier curves and such, Tweener is the obvious
choice.
Both are fantastic. I choose TweenLite most of the time purely for
speed, size and efficiency. If I need something more robust, I use
Tweener. They're the two obvious winners.
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