p.s. make sure all of the textfield's parents also have their x,y values as
whole pixels.

-Taka

On Tue, Dec 16, 2008 at 4:18 PM, Taka Kojima <t...@gigafied.com> wrote:

> I think I know the solution....
>
> It's quite a different approach... but a lot of times text has shifting
> problems on hovers and whatnot when their x,y's are not set at exact pixels.
>
> Maybe try changing the positioning on the stage so that the elements use an
> exact x,y value, or do a Math.round() if you're positioning them through AS.
>
> Hope this helps.
>
>  -Taka
>
>
> On Tue, Dec 16, 2008 at 4:05 PM, Ashim D'Silva 
> <as...@therandomlines.com>wrote:
>
>> Wow. Thanks. I wouldn't have thought rotating a text field would make it
>> better. Whenever I need to rotate text I usually render it to a bitmap and
>> rotate that.
>> Help is much appreciated.
>>
>> Ashim
>>
>> 2008/12/17 Jon Bradley <jbrad...@postcentral.com>
>>
>> >
>> > On Dec 14, 2008, at 8:04 PM, Ashim D'Silva wrote:
>> >
>> >  Right. I recreated everything slowly in a new file, introducing things
>> one
>> >> by one and here's the culprit - Advanced Anti-Aliasing.Now I really
>> would
>> >> like to use advanced, because text looks dramatically better, but there
>> >> has
>> >> to be a solution, doesn't there?
>> >>
>> >
>> > The issue affects more than just static fields (with hovers). It
>> > dramatically affects applications where users are allowed to rotate and
>> > scale dynamic text fields. In that instance, the kerning, leading and
>> > character positions are offset and randomly jump around in value. The
>> > kerning is the worst - as a field is scaled the kerning will jump
>> anywhere
>> > between 0-2 em on the characters ... randomly between each.
>> >
>> > The only work around is to have the text field rotated by a small amount
>> > (0.01, for example). I submitted this bug to Adobe quite while back,
>> along
>> > with the 'workaround.'
>> >
>> > Sorry to be the bearer of bad news. At least you can give the rotation
>> of
>> > the field a shot. You may need to use AS to set the rotation via a
>> Matrix.
>> >
>> > var m:Matrix = new Matrix();
>> > m.rotate(0.01);
>> > myTextfield.transform = m;
>> >
>> > The rotaion might need to be tweaked a tad - I don't have my bug app
>> open
>> > right now to check out the exact value that I ended up using.
>> >
>> > - jon
>> >
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>>
>>
>>
>> --
>> The Random Lines
>> My online portfolio
>> www.therandomlines.com
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>
>
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