p.s. make sure all of the textfield's parents also have their x,y values as whole pixels.
-Taka On Tue, Dec 16, 2008 at 4:18 PM, Taka Kojima <t...@gigafied.com> wrote: > I think I know the solution.... > > It's quite a different approach... but a lot of times text has shifting > problems on hovers and whatnot when their x,y's are not set at exact pixels. > > Maybe try changing the positioning on the stage so that the elements use an > exact x,y value, or do a Math.round() if you're positioning them through AS. > > Hope this helps. > > -Taka > > > On Tue, Dec 16, 2008 at 4:05 PM, Ashim D'Silva > <as...@therandomlines.com>wrote: > >> Wow. Thanks. I wouldn't have thought rotating a text field would make it >> better. Whenever I need to rotate text I usually render it to a bitmap and >> rotate that. >> Help is much appreciated. >> >> Ashim >> >> 2008/12/17 Jon Bradley <jbrad...@postcentral.com> >> >> > >> > On Dec 14, 2008, at 8:04 PM, Ashim D'Silva wrote: >> > >> > Right. I recreated everything slowly in a new file, introducing things >> one >> >> by one and here's the culprit - Advanced Anti-Aliasing.Now I really >> would >> >> like to use advanced, because text looks dramatically better, but there >> >> has >> >> to be a solution, doesn't there? >> >> >> > >> > The issue affects more than just static fields (with hovers). It >> > dramatically affects applications where users are allowed to rotate and >> > scale dynamic text fields. In that instance, the kerning, leading and >> > character positions are offset and randomly jump around in value. The >> > kerning is the worst - as a field is scaled the kerning will jump >> anywhere >> > between 0-2 em on the characters ... randomly between each. >> > >> > The only work around is to have the text field rotated by a small amount >> > (0.01, for example). I submitted this bug to Adobe quite while back, >> along >> > with the 'workaround.' >> > >> > Sorry to be the bearer of bad news. At least you can give the rotation >> of >> > the field a shot. You may need to use AS to set the rotation via a >> Matrix. >> > >> > var m:Matrix = new Matrix(); >> > m.rotate(0.01); >> > myTextfield.transform = m; >> > >> > The rotaion might need to be tweaked a tad - I don't have my bug app >> open >> > right now to check out the exact value that I ended up using. >> > >> > - jon >> > >> > _______________________________________________ >> > Flashcoders mailing list >> > Flashcoders@chattyfig.figleaf.com >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > >> >> >> >> -- >> The Random Lines >> My online portfolio >> www.therandomlines.com >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders