I always round everything I place. That was one of the first things I
checked. Rotated bitmaps and text often have this problem, which is fair
enough because half pixels don't exist.
Cheers though.

2008/12/17 Taka Kojima <t...@gigafied.com>

> p.s. make sure all of the textfield's parents also have their x,y values as
> whole pixels.
>
> -Taka
>
> On Tue, Dec 16, 2008 at 4:18 PM, Taka Kojima <t...@gigafied.com> wrote:
>
> > I think I know the solution....
> >
> > It's quite a different approach... but a lot of times text has shifting
> > problems on hovers and whatnot when their x,y's are not set at exact
> pixels.
> >
> > Maybe try changing the positioning on the stage so that the elements use
> an
> > exact x,y value, or do a Math.round() if you're positioning them through
> AS.
> >
> > Hope this helps.
> >
> >  -Taka
> >
> >
> > On Tue, Dec 16, 2008 at 4:05 PM, Ashim D'Silva <as...@therandomlines.com
> >wrote:
> >
> >> Wow. Thanks. I wouldn't have thought rotating a text field would make it
> >> better. Whenever I need to rotate text I usually render it to a bitmap
> and
> >> rotate that.
> >> Help is much appreciated.
> >>
> >> Ashim
> >>
> >> 2008/12/17 Jon Bradley <jbrad...@postcentral.com>
> >>
> >> >
> >> > On Dec 14, 2008, at 8:04 PM, Ashim D'Silva wrote:
> >> >
> >> >  Right. I recreated everything slowly in a new file, introducing
> things
> >> one
> >> >> by one and here's the culprit - Advanced Anti-Aliasing.Now I really
> >> would
> >> >> like to use advanced, because text looks dramatically better, but
> there
> >> >> has
> >> >> to be a solution, doesn't there?
> >> >>
> >> >
> >> > The issue affects more than just static fields (with hovers). It
> >> > dramatically affects applications where users are allowed to rotate
> and
> >> > scale dynamic text fields. In that instance, the kerning, leading and
> >> > character positions are offset and randomly jump around in value. The
> >> > kerning is the worst - as a field is scaled the kerning will jump
> >> anywhere
> >> > between 0-2 em on the characters ... randomly between each.
> >> >
> >> > The only work around is to have the text field rotated by a small
> amount
> >> > (0.01, for example). I submitted this bug to Adobe quite while back,
> >> along
> >> > with the 'workaround.'
> >> >
> >> > Sorry to be the bearer of bad news. At least you can give the rotation
> >> of
> >> > the field a shot. You may need to use AS to set the rotation via a
> >> Matrix.
> >> >
> >> > var m:Matrix = new Matrix();
> >> > m.rotate(0.01);
> >> > myTextfield.transform = m;
> >> >
> >> > The rotaion might need to be tweaked a tad - I don't have my bug app
> >> open
> >> > right now to check out the exact value that I ended up using.
> >> >
> >> > - jon
> >> >
> >> > _______________________________________________
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> >> >
> >>
> >>
> >>
> >> --
> >> The Random Lines
> >> My online portfolio
> >> www.therandomlines.com
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> >>
> >
> >
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