I always round everything I place. That was one of the first things I checked. Rotated bitmaps and text often have this problem, which is fair enough because half pixels don't exist. Cheers though.
2008/12/17 Taka Kojima <t...@gigafied.com> > p.s. make sure all of the textfield's parents also have their x,y values as > whole pixels. > > -Taka > > On Tue, Dec 16, 2008 at 4:18 PM, Taka Kojima <t...@gigafied.com> wrote: > > > I think I know the solution.... > > > > It's quite a different approach... but a lot of times text has shifting > > problems on hovers and whatnot when their x,y's are not set at exact > pixels. > > > > Maybe try changing the positioning on the stage so that the elements use > an > > exact x,y value, or do a Math.round() if you're positioning them through > AS. > > > > Hope this helps. > > > > -Taka > > > > > > On Tue, Dec 16, 2008 at 4:05 PM, Ashim D'Silva <as...@therandomlines.com > >wrote: > > > >> Wow. Thanks. I wouldn't have thought rotating a text field would make it > >> better. Whenever I need to rotate text I usually render it to a bitmap > and > >> rotate that. > >> Help is much appreciated. > >> > >> Ashim > >> > >> 2008/12/17 Jon Bradley <jbrad...@postcentral.com> > >> > >> > > >> > On Dec 14, 2008, at 8:04 PM, Ashim D'Silva wrote: > >> > > >> > Right. I recreated everything slowly in a new file, introducing > things > >> one > >> >> by one and here's the culprit - Advanced Anti-Aliasing.Now I really > >> would > >> >> like to use advanced, because text looks dramatically better, but > there > >> >> has > >> >> to be a solution, doesn't there? > >> >> > >> > > >> > The issue affects more than just static fields (with hovers). It > >> > dramatically affects applications where users are allowed to rotate > and > >> > scale dynamic text fields. In that instance, the kerning, leading and > >> > character positions are offset and randomly jump around in value. The > >> > kerning is the worst - as a field is scaled the kerning will jump > >> anywhere > >> > between 0-2 em on the characters ... randomly between each. > >> > > >> > The only work around is to have the text field rotated by a small > amount > >> > (0.01, for example). I submitted this bug to Adobe quite while back, > >> along > >> > with the 'workaround.' > >> > > >> > Sorry to be the bearer of bad news. At least you can give the rotation > >> of > >> > the field a shot. You may need to use AS to set the rotation via a > >> Matrix. > >> > > >> > var m:Matrix = new Matrix(); > >> > m.rotate(0.01); > >> > myTextfield.transform = m; > >> > > >> > The rotaion might need to be tweaked a tad - I don't have my bug app > >> open > >> > right now to check out the exact value that I ended up using. > >> > > >> > - jon > >> > > >> > _______________________________________________ > >> > Flashcoders mailing list > >> > Flashcoders@chattyfig.figleaf.com > >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > > >> > >> > >> > >> -- > >> The Random Lines > >> My online portfolio > >> www.therandomlines.com > >> _______________________________________________ > >> Flashcoders mailing list > >> Flashcoders@chattyfig.figleaf.com > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > > > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- The Random Lines My online portfolio www.therandomlines.com _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders