solved, I did as Taka said, and it works perfectly thanks.


On Apr 1, 2009, at 3:12 PM, Paul Andrews wrote:

Since the Tween ends with y=645, the test is superfluous and also a bit mad since the easing is set to Bounce, so it may reach 645 more than once during the course of the motion.

Paul
----- Original Message ----- From: "Taka Kojima" <t...@gigafied.com>
To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
Sent: Wednesday, April 01, 2009 7:43 PM
Subject: Re: [Flashcoders] how can I set the end of a dynamic tween


Actually, probably better off using a TweenEvent, instead of a Timer.

stop();
import fl.transitions.Tween;
import fl.transitions.easing.*;


var ballXTween:Tween = new Tween(logoCacao, "y",Bounce.easeInOut, logoCacao.y,
645, 2, true);

ballXTween.addEventListener(TweenEvent.MOTION_FINISH, onComplete);

function onComplete(e:TweenEvent):void{
removeEventListener(TweenEvent.MOTION_FINISH, onComplete);
//here is my problem when I try to calculate, when it hits the floor(645)
if(logoCacao.y>=645){
trace("I'm here");
}

}


On Wed, Apr 1, 2009 at 11:33 AM, Cor <c...@chello.nl> wrote:
Gustavo,

The IF statement is over before your logoCacao is on 645 so it is never
triggered.

Use a timer like this:

Var t:Timer = new Timer(10);
t.addEventListener(TimerEvent.TIMER, time_tick);
t.start();

function time_tick(e:TimerEvent):void{
if(logoCacao.y>=645){
trace("I'm here");
t.removeEventListener(TimerEvent.TIMER, time_tick);
t.stop();
t=null;
}
}

HTH
Cor


-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gustavo
Duenas
Sent: woensdag 1 april 2009 20:12
To: Flash Coders List
Subject: [Flashcoders] how can I set the end of a dynamic tween



Hi Coders I have this code, is for a dynamic tween., pretty easy
actually but when the logo hits floor(645 value y) I would like to
have something else, because the logo is a movie clip, there is the
code.

stop();
import fl.transitions.Tween;
import fl.transitions.easing.*;



var ballXTween:Tween = new Tween(logoCacao, "y",Bounce.easeInOut,
logoCacao.y,
645, 2, true);

//here is my problem when I try to calculate, when it hits the floor
(645)

if(logoCacao.y>=645){
trace("I'm here");
}

it would work with <=, but no with >= or ==
any ideas, I've been trying to resolve this too much time, I rather
have some fresh ideas or pointer what am I missing.

Gustavo





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