You need to use an event listener, (or if it's as2 assign an
onComplete function). Not to be rude, but you should probably go out
and buy a book on ActionScript -- this is a very basic question, and
where I can answer this in depth, it really won't do you much good in
the long run without a good grasp of basics.

-  Taka

On Wed, Apr 1, 2009 at 11:11 AM, Gustavo Duenas
<gdue...@leftandrightsolutions.com> wrote:
>
>
> Hi Coders I have this code, is for a dynamic tween., pretty easy actually
> but when the logo hits floor(645 value y) I would like to have something
> else, because the logo is a movie clip, there is the code.
>
> stop();
> import fl.transitions.Tween;
> import fl.transitions.easing.*;
>
>
>
> var ballXTween:Tween = new Tween(logoCacao, "y",Bounce.easeInOut,
> logoCacao.y,
> 645, 2, true);
>
> //here is my problem when I try to calculate, when it hits the floor(645)
>
> if(logoCacao.y>=645){
> trace("I'm here");
> }
>
> it would work with <=, but no with >= or ==
> any ideas, I've been trying to resolve this too much time, I rather have
> some fresh ideas or pointer what am I missing.
>
> Gustavo
>
>
>
>
>
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