You need to use an event listener, (or if it's as2 assign an onComplete function). Not to be rude, but you should probably go out and buy a book on ActionScript -- this is a very basic question, and where I can answer this in depth, it really won't do you much good in the long run without a good grasp of basics.
- Taka On Wed, Apr 1, 2009 at 11:11 AM, Gustavo Duenas <gdue...@leftandrightsolutions.com> wrote: > > > Hi Coders I have this code, is for a dynamic tween., pretty easy actually > but when the logo hits floor(645 value y) I would like to have something > else, because the logo is a movie clip, there is the code. > > stop(); > import fl.transitions.Tween; > import fl.transitions.easing.*; > > > > var ballXTween:Tween = new Tween(logoCacao, "y",Bounce.easeInOut, > logoCacao.y, > 645, 2, true); > > //here is my problem when I try to calculate, when it hits the floor(645) > > if(logoCacao.y>=645){ > trace("I'm here"); > } > > it would work with <=, but no with >= or == > any ideas, I've been trying to resolve this too much time, I rather have > some fresh ideas or pointer what am I missing. > > Gustavo > > > > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders