Better yet, go with the client as preloader technique described in this video. http://gotoandlearn.com/play?id=85
On Thu, Apr 16, 2009 at 9:55 AM, allandt bik-elliott (thefieldcomic.com) < alla...@gmail.com> wrote: > in as3, i'd recommend looking up the Loader class in the helpfiles > > :) > > On Thu, Apr 16, 2009 at 2:48 PM, Dennis - I Sioux <den...@isioux.nl> > wrote: > > > Hey, > > > > Tried to use a UILoader to check the bytes loaded of a single > movieclip(in > > the library).. but this isn't working. > > Has anyone got a suggestion to check the loaded bytes of an mc? > > > > Thought the LoaderInfo only reffers to the mc's owner. > > > > Goal is to preload each game level seperately when it is needed.(if it > > hasn't loaded while playing the previous level yet). > > > > With kind regards, > > > > Dennis > > Isioux > > _______________________________________________ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- --Joel Stransky stranskydesign.com _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders