there is something called bulkloader that i've seen used a few times but it
might be a little surplus to requirements

On Thu, Apr 16, 2009 at 3:56 PM, Glen Pike <g...@engineeredarts.co.uk>wrote:

> Sorry, it's a SWF preloader.  As for preloading clips in the library,
> that's not what it's for..
>
>
> Glen
>
> Dennis - I Sioux wrote:
>
>> Hey Glen,
>>
>> Greensock isn't for preloading movieclips right?
>> The swf's own movieclips in his library..
>>
>> Or has it got an option for that?
>>
>> ----- Original Message ----- From: "Glen Pike" <g...@engineeredarts.co.uk
>> >
>> To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
>> Sent: Thursday, April 16, 2009 4:03 PM
>> Subject: Re: [Flashcoders] Smart Preloading
>>
>>
>>  Hi,
>>>
>>>   There are a couple of sequential preloaders out there on the web - I
>>> think greensock did on, but not 100% sure.
>>>
>>>   It's possible that you can use these preload a list of movie clips in
>>> the background.  I wrote my own before finding queuing loader before seeing
>>> the others, so I don't know if they implement the same functionality: to
>>> interrupt the preloading queue when a specific "level" is requested and put
>>> the loading of that to the front of the queue.  If you are not stopping the
>>> things caching in the browser, you might take a small hit re-loading the
>>> required level if it has not reloaded, but that is all.
>>>
>>>   HTH a bit
>>>
>>>   Glen
>>>
>>>
>>> Dennis - I Sioux wrote:
>>>
>>>> Hey,
>>>>
>>>> Tried to use a UILoader to check the bytes loaded of a single
>>>> movieclip(in the library).. but this isn't working.
>>>> Has anyone got a suggestion to check the loaded bytes of an mc?
>>>>
>>>> Thought the LoaderInfo only reffers to the mc's owner.
>>>>
>>>> Goal is to preload each game level seperately when it is needed.(if it
>>>> hasn't loaded while playing the previous level yet).
>>>>
>>>> With kind regards,
>>>>
>>>> Dennis
>>>> Isioux
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>>>>
>>>>
>>>>
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