Thanks Glen

Unfortunately that didn't work. Perhaps my PC is just playing up?! 

Cheers

Paul

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
Sent: 21 May 2009 12:55
To: Flash Coders List
Subject: Re: [Flashcoders] Advice on creating dynamic crossword cluesth
resize function

I am guessing you might want to publish for older players to see it 
working - can't open the file as I only have CS3 here, sorry.

Try chucking a text field with the Times font embedded off the stage 
somewhere - not sure if that helps, but it might...

XMP metadata is Adobe's proprietry XML structure for adding info to 
files - I guess this helps exchanging data between Adobe products...

http://en.wikipedia.org/wiki/Extensible_Metadata_Platform

HTH

Glen


Paul Steven wrote:
> There are no fonts mentioned in the code. And no fonts appear in font
> mapping. I have even tried adding
>
> txtClue.font = "Times New Roman";
>
> But the text just doesn't seem to want to display:(
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
> Sent: 21 May 2009 12:38
> To: Flash Coders List
> Subject: Re: [Flashcoders] Advice on creating dynamic crossword cluesth
> resize function
>
> You are probly missing a font...
>
> Paul Steven wrote:
>   
>> Kev, when I publish this for Flash Player 8 or 9 the text does not
appear.
>> It is definitely there as the highlights are the correct position and
>>     
> size.
>   
>> Any idea why the text is not actually visible?
>>
>> Also out of curiousity what is the XMP metadata?
>>
>> Thanks
>>
>> Paul
>>
>> -----Original Message-----
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin
Bath
>> Sent: 21 May 2009 11:33
>> To: 'Flash Coders List'
>> Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth
>> resize function
>>
>> Paul - I've knocked up a quick example of moving a masked movieclip which
>> contains textfields populated by xml data. It should work with any length
>> clue and demonstrates how to get a list of clues/textfields to autoscroll
>>     
> to
>   
>> a position - and resizes the highlight to match height of clue textfield.
>> Just click on the numbers to get it to move.
>>
>> It's not pretty and the code is a bit rough (and in AS2) - but it
>> demonstrates the principle. You may be well ahead of this by now - but I
>> fancied a fiddle!
>>
>> You can grab it here. www.flowdigital.co.uk/download/crosswordclues.zip
>>
>>
>> Kev.
>>
>>
>> -----Original Message-----
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
>>     
> Steven
>   
>> Sent: 21 May 2009 08:44
>> To: 'Flash Coders List'
>> Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth
>> resize function
>>
>> Thanks Kerry
>>
>> Yes I do have the "Advanced Lingo for Games" book that has a crossword
>> puzzle example which has proven very helpful for the main engine behind
>>     
> the
>   
>> crossword. I also have "ActionScript 3.0 Game Programming University" but
>> that only has a word search.
>>
>> My main problem is being able to highlight individual clues and ensure
>>     
> they
>   
>> are visible within the scrollable area. I need to be able to put a
>>     
> highlight
>   
>> over the entire clue (which can be one or more lines long). If I put all
>>     
> the
>   
>> clues in one text field, the scrolling works fine - I am just not sure
how
>> to determine how high the highlight should be - especially as this will
>> change if the text size is toggled. If someone clicks on a word on the
>> crossword, if the corresponding clue is not currently visible (due to the
>> need to scroll to get to it) I need to adjust the scroll to ensure this
>>     
> clue
>   
>> is visible and then also highlight the clue. So I effectively need to
know
>> what the scroll position is to display each clue and also how to
determine
>> the top and bottom of this clue. The highlight will extend the entire
>>     
> width
>   
>> of the clue text field so there is no need to work out widths.
>>
>> Any suggestions most welcome.
>>
>> Thanks
>>
>> Paul
>>
>>
>>
>>
>>
>> -----Original Message-----
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry
>> Thompson
>> Sent: 20 May 2009 20:11
>> To: 'Flash Coders List'
>> Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth
>> resize function
>>
>> Paul Steven wrote:
>>
>>   
>>     
>>> I am creating a crossword where the words and clues are read in from an
>>>     
>>>       
>> xml
>>   
>>     
>>> file. I need to be able to display the clues in a small area hence these
>>> will need to scroll. I also need to highlight a particular clue if the
>>>     
>>>       
>> word
>>   
>>     
>>> on the crossword is clicked. Problem is that some clues will be on more
>>>     
>>>       
>> than
>>   
>>     
>>> one line so I am not sure how best to approach this and would appreciate
>>> some advice. Also I need to include a function to toggle the text
between
>>> small and large. Btw I am programming this in Flash 8 with AS2.<snip>
>>> Any advice on how best to deal with this would be really appreciated.
>>>     
>>>       
>> Gary Rosenzweig has a really good book, "Macromedia Flash MX ActionScript
>> for Fun and Games". I'm pretty sure it has the source for a crossword
game
>> in it, and it's AS2. It's pretty cheap--around a dollar on Amazon. He
also
>> has an updated book with AS3 code, "ActionScript 3.0 Game Programming
>> University".
>>
>> I haven't used this book, but I did use a similar book he had for
>>     
> Director,
>   
>> and I adapted his crossword code for the now defunct Learning Network.
>>     
> It's
>   
>> pretty good code, and easy to adapt. My version might even still be up on
>> Family Education Network (www.fen.com). I haven't checked, but they
>> inherited everything from Learning Network.
>>
>> Cordially,
>>
>> Kerry Thompson
>>
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>>   
>>     
>
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