Thanks Glen Unfortunately that didn't work. Perhaps my PC is just playing up?!
Cheers Paul -----Original Message----- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike Sent: 21 May 2009 12:55 To: Flash Coders List Subject: Re: [Flashcoders] Advice on creating dynamic crossword cluesth resize function I am guessing you might want to publish for older players to see it working - can't open the file as I only have CS3 here, sorry. Try chucking a text field with the Times font embedded off the stage somewhere - not sure if that helps, but it might... XMP metadata is Adobe's proprietry XML structure for adding info to files - I guess this helps exchanging data between Adobe products... http://en.wikipedia.org/wiki/Extensible_Metadata_Platform HTH Glen Paul Steven wrote: > There are no fonts mentioned in the code. And no fonts appear in font > mapping. I have even tried adding > > txtClue.font = "Times New Roman"; > > But the text just doesn't seem to want to display:( > > -----Original Message----- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike > Sent: 21 May 2009 12:38 > To: Flash Coders List > Subject: Re: [Flashcoders] Advice on creating dynamic crossword cluesth > resize function > > You are probly missing a font... > > Paul Steven wrote: > >> Kev, when I publish this for Flash Player 8 or 9 the text does not appear. >> It is definitely there as the highlights are the correct position and >> > size. > >> Any idea why the text is not actually visible? >> >> Also out of curiousity what is the XMP metadata? >> >> Thanks >> >> Paul >> >> -----Original Message----- >> From: flashcoders-boun...@chattyfig.figleaf.com >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Bath >> Sent: 21 May 2009 11:33 >> To: 'Flash Coders List' >> Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth >> resize function >> >> Paul - I've knocked up a quick example of moving a masked movieclip which >> contains textfields populated by xml data. It should work with any length >> clue and demonstrates how to get a list of clues/textfields to autoscroll >> > to > >> a position - and resizes the highlight to match height of clue textfield. >> Just click on the numbers to get it to move. >> >> It's not pretty and the code is a bit rough (and in AS2) - but it >> demonstrates the principle. You may be well ahead of this by now - but I >> fancied a fiddle! >> >> You can grab it here. www.flowdigital.co.uk/download/crosswordclues.zip >> >> >> Kev. >> >> >> -----Original Message----- >> From: flashcoders-boun...@chattyfig.figleaf.com >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul >> > Steven > >> Sent: 21 May 2009 08:44 >> To: 'Flash Coders List' >> Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth >> resize function >> >> Thanks Kerry >> >> Yes I do have the "Advanced Lingo for Games" book that has a crossword >> puzzle example which has proven very helpful for the main engine behind >> > the > >> crossword. I also have "ActionScript 3.0 Game Programming University" but >> that only has a word search. >> >> My main problem is being able to highlight individual clues and ensure >> > they > >> are visible within the scrollable area. I need to be able to put a >> > highlight > >> over the entire clue (which can be one or more lines long). If I put all >> > the > >> clues in one text field, the scrolling works fine - I am just not sure how >> to determine how high the highlight should be - especially as this will >> change if the text size is toggled. If someone clicks on a word on the >> crossword, if the corresponding clue is not currently visible (due to the >> need to scroll to get to it) I need to adjust the scroll to ensure this >> > clue > >> is visible and then also highlight the clue. So I effectively need to know >> what the scroll position is to display each clue and also how to determine >> the top and bottom of this clue. The highlight will extend the entire >> > width > >> of the clue text field so there is no need to work out widths. >> >> Any suggestions most welcome. >> >> Thanks >> >> Paul >> >> >> >> >> >> -----Original Message----- >> From: flashcoders-boun...@chattyfig.figleaf.com >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry >> Thompson >> Sent: 20 May 2009 20:11 >> To: 'Flash Coders List' >> Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth >> resize function >> >> Paul Steven wrote: >> >> >> >>> I am creating a crossword where the words and clues are read in from an >>> >>> >> xml >> >> >>> file. I need to be able to display the clues in a small area hence these >>> will need to scroll. I also need to highlight a particular clue if the >>> >>> >> word >> >> >>> on the crossword is clicked. Problem is that some clues will be on more >>> >>> >> than >> >> >>> one line so I am not sure how best to approach this and would appreciate >>> some advice. Also I need to include a function to toggle the text between >>> small and large. Btw I am programming this in Flash 8 with AS2.<snip> >>> Any advice on how best to deal with this would be really appreciated. >>> >>> >> Gary Rosenzweig has a really good book, "Macromedia Flash MX ActionScript >> for Fun and Games". I'm pretty sure it has the source for a crossword game >> in it, and it's AS2. It's pretty cheap--around a dollar on Amazon. He also >> has an updated book with AS3 code, "ActionScript 3.0 Game Programming >> University". >> >> I haven't used this book, but I did use a similar book he had for >> > Director, > >> and I adapted his crossword code for the now defunct Learning Network. >> > It's > >> pretty good code, and easy to adapt. My version might even still be up on >> Family Education Network (www.fen.com). I haven't checked, but they >> inherited everything from Learning Network. >> >> Cordially, >> >> Kerry Thompson >> >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> >> > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders